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Making Characters Move to a Beat

Posted By jarronn 12 Years Ago
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wendyluvscatz
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I saw in posts since last visit but saw it was crazytalk forum too.
Just looked out of curiosity as I do and noticed iClone answers so subtly hinted to the silly blighters who posted! :w00t:
bunch of Wallys!! :P
the post edit idea applies though, I myself do it outside iClone, dunno enough about crazytalk to suggest much




jlittle
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jarronn (8/23/2013)
FROM NOW ON I'll remember to ALWAYS put CTA PRO in the title of a topic thread so this confusion will not happen again

I take full responsibility for not doing that and I don't intend to have it happen again

Sorry folks for the misunderstanding ;)

UPDATE:

Sheesh! I didn't even put CTA Pro in the opening post!!!!

That was very careless of me. I assumed to much about this particular forum

It's not that you made a mistake but some us on the forum monitor more than just one area: i.e. iClone, CTA, CT7, etc. and sometimes when the we click on the links emailed to us we don't always notice which forum/product it is for. Most will assume it is for the one they use the most ... thus leading to confusion.
It doesn't happen that often so not to worry.

Jeff


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Check out EZColors and Other products for CTA/CA. EZColors: the easy way to change Render Styled (RS) colors!
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jlittle
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jarronn (8/23/2013)
Okay, in a situation like this I assume I can stretch or compress the time of the 'canned' dancing moves and get it close to synchronized for a short time before they start to go out of sync again.

At that point can I pause the video re-sync the time of the canned dance move and restart so that the characters are re-synced to the beat from that point and then do it each and every time they start to dance off of the beat thus manually correcting the canned dance moves whenever I may need to?

If you are doing the time stretch/compression in CTA then you have to do it motion clip by clip.
You can not pause the export and adjust things.

Each motion clip is short enough that you should be able to adjust each one as needed to keep it in sync.

Jeff


Get my Plugin Manager and TaskNotes plugins for iClone.
Check out EZColors and Other products for CTA/CA. EZColors: the easy way to change Render Styled (RS) colors!
See my CTA Tutorials on the YouTube channel CTAStepByStep

jarronn
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jlittle (8/23/2013)
There are no "Auto Dancing" functions in CTA. You must sync your characters manually.

You can use the pre-canned dance moves and stretch/compress them to speed them up or slow them down to sync with the music.

Using an actors voice clip to show the waveform (as mentioned above) can help you see various "beats" in the song as a guide.

Also consider that most music will tend to be at a specific beats per minute (bpm) and if you can figure that out then you can get an approx number of frames per beat which can help you get the characters movement close to the beat.

Ex: a song at 70 beats/min = 1.6667 secs/beat = 35 frames per beat (@30fps)

Jeff

Okay, in a situation like this I assume I can stretch or compress the time of the 'canned' dancing moves and get it close to synchronized for a short time before they start to go out of sync again.

At that point can I pause the video re-sync the time of the canned dance move and restart so that the characters are re-synced to the beat from that point and then do it each and every time they start to dance off of the beat thus manually correcting the canned dance moves whenever I may need to?



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planetstardragon
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for cta or iclone, i usually do the beat matching in the video editor, sony moviemaker has a nice time stretch feature to make it easy. I never use long unedited sequences, so I usually will go 5 seconds most then edit. you can do it in cta or iclone too by time stretching the motions, but it's easier in the video editor, plus if you have a heavy scene ( namely in iclone ) it will tend to make your music and visual drift a bit making it even harder to beat match. I'll just get it relatively close in iclone / cta then fine tune it in editor.

basically I approach it more like a DJ than a techie

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jarronn
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jlittle (8/23/2013)
There are no "Auto Dancing" functions in CTA. You must sync your characters manually.

You can use the pre-canned dance moves and stretch/compress them to speed them up or slow them down to sync with the music.

Using an actors voice clip to show the waveform (as mentioned above) can help you see various "beats" in the song as a guide.

Also consider that most music will tend to be at a specific beats per minute (bpm) and if you can figure that out then you can get an approx number of frames per beat which can help you get the characters movement close to the beat.

Ex: a song at 70 beats/min = 1.6667 secs/beat = 35 frames per beat (@30fps)

Jeff


And people sometimes get frustrated with me because I won't blindly accept their information.

Thanks for this, dude!

FROM NOW ON I'll remember to ALWAYS put CTA PRO in the title of a topic thread so this confusion will not happen again

I take full responsibility for not doing that and I don't intend to have it happen again

Sorry folks for the misunderstanding ;)


UPDATE:

Sheesh! I didn't even put CTA Pro in the opening post!!!!

That was very careless of me. I assumed to much about this particular forum


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The online manual and the online help are NOT the same thing




Rampa
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Sorry. I originally thought iClone as well.
jlittle
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There are no "Auto Dancing" functions in CTA. You must sync your characters manually.

You can use the pre-canned dance moves and stretch/compress them to speed them up or slow them down to sync with the music.

Using an actors voice clip to show the waveform (as mentioned above) can help you see various "beats" in the song as a guide.

Also consider that most music will tend to be at a specific beats per minute (bpm) and if you can figure that out then you can get an approx number of frames per beat which can help you get the characters movement close to the beat.

Ex: a song at 70 beats/min = 1.6667 secs/beat = 35 frames per beat (@30fps)

Jeff



Get my Plugin Manager and TaskNotes plugins for iClone.
Check out EZColors and Other products for CTA/CA. EZColors: the easy way to change Render Styled (RS) colors!
See my CTA Tutorials on the YouTube channel CTAStepByStep

jarronn
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http://youtu.be/v8pnydFsW34

I found this. About 3/4 through the video the music is playing and characters are dancing OUT OF SYNC TO THE BEAT.

I'm getting the feeling that using auto-dancing functions in CTA Pro will never line characters up to dancing on the beat of the song. Am I correct?

Can I get characters to walk or dance to a beat by manipulating them manually?

I haven't tried the first suggestion yet, but I would like to have clarification before I make the attempt

Thanks again


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The online manual and the online help are NOT the same thing




jarronn
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lynn3d (8/23/2013)
Alternatively, you can add your music under Stage > Atmosphere > Sound Track

That's how I did it to keyframe the dance steps for my Western movie ;)

Let me make certain. This instruction is for IClone and not CTA?

If there is a tutorial video for making characters dance to a beat for CTA I would sure like to see it. If you know of one, or more, please provide a link or links.

Thanks



__________________________________________________________________________________________

Many of your answers can be found by reading the product manual.

The online manual and the online help are NOT the same thing





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