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jarronn
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jarronn
Posted 12 Years Ago
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Group: Banned Members
Last Active: 10 Years Ago
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If I want to manually make a character walk or dance to a beat how is that done?
Do automated dance moves detect the beats of music and move characters accordingly?
Can they be made to?
How?
If there is a video tutorial showing how to do this please share a link
Thanks
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Rampa
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Rampa
Posted 12 Years Ago
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I have a way, and an interesting idea extending off of it, as well.
Load your music as speech in "Facial Animation". That way you will be able to see its waveform in the avatar's voice track. That's the only audio that can show a waveform. Then you could insert animation poses that you would visually line up with the beats of your music.
Hmmm.... Be nice if were more automated. So my thinking here is to create brief bits of percussion or bass that could be substituted for phonemes in 3DXchange. Then a corresponding bit of dance would be substituted in for the viseme.
When these motifs are loaded sequentially, the avatar would dance rather than speak along with the resultant voice track.
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lynn3d
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lynn3d
Posted 12 Years Ago
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Last Active: 10 Years Ago
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Alternatively, you can add your music under Stage > Atmosphere > Sound Track That's how I did it to keyframe the dance steps for my Western movie ;)
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Animations made in iClone and CrazyTalk Animator
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wendyluvscatz
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wendyluvscatz
Posted 12 Years Ago
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Last Active: Last Year
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I see this is a crazy talk not an iClone query. for iClone I have plenty of ideas bit CC I only use a very early face only version so no help.
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lynn3d
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lynn3d
Posted 12 Years Ago
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Oops ! CTA not iClone, my mistake, sorry :blush:
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Animations made in iClone and CrazyTalk Animator
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jarronn
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jarronn
Posted 12 Years Ago
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Group: Banned Members
Last Active: 10 Years Ago
Posts: 160,
Visits: 499
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lynn3d (8/23/2013) Alternatively, you can add your music under Stage > Atmosphere > Sound Track
That's how I did it to keyframe the dance steps for my Western movie ;)Let me make certain. This instruction is for IClone and not CTA? If there is a tutorial video for making characters dance to a beat for CTA I would sure like to see it. If you know of one, or more, please provide a link or links. Thanks
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jarronn
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jarronn
Posted 12 Years Ago
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Group: Banned Members
Last Active: 10 Years Ago
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http://youtu.be/v8pnydFsW34
I found this. About 3/4 through the video the music is playing and characters are dancing OUT OF SYNC TO THE BEAT.
I'm getting the feeling that using auto-dancing functions in CTA Pro will never line characters up to dancing on the beat of the song. Am I correct?
Can I get characters to walk or dance to a beat by manipulating them manually?
I haven't tried the first suggestion yet, but I would like to have clarification before I make the attempt
Thanks again
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Many of your answers can be found by reading the product manual.
The online manual and the online help are NOT the same thing
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jlittle
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jlittle
Posted 12 Years Ago
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There are no "Auto Dancing" functions in CTA. You must sync your characters manually. You can use the pre-canned dance moves and stretch/compress them to speed them up or slow them down to sync with the music. Using an actors voice clip to show the waveform (as mentioned above) can help you see various "beats" in the song as a guide. Also consider that most music will tend to be at a specific beats per minute (bpm) and if you can figure that out then you can get an approx number of frames per beat which can help you get the characters movement close to the beat. Ex: a song at 70 beats/min = 1.6667 secs/beat = 35 frames per beat (@30fps) Jeff
Get my Plugin Manager and TaskNotes plugins for iClone. Check out EZColors and Other products for CTA/CA. EZColors: the easy way to change Render Styled (RS) colors! See my CTA Tutorials on the YouTube channel CTAStepByStep
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Rampa
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Rampa
Posted 12 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
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Sorry. I originally thought iClone as well.
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jarronn
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jarronn
Posted 12 Years Ago
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Group: Banned Members
Last Active: 10 Years Ago
Posts: 160,
Visits: 499
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jlittle (8/23/2013) There are no "Auto Dancing" functions in CTA. You must sync your characters manually.
You can use the pre-canned dance moves and stretch/compress them to speed them up or slow them down to sync with the music.
Using an actors voice clip to show the waveform (as mentioned above) can help you see various "beats" in the song as a guide.
Also consider that most music will tend to be at a specific beats per minute (bpm) and if you can figure that out then you can get an approx number of frames per beat which can help you get the characters movement close to the beat.
Ex: a song at 70 beats/min = 1.6667 secs/beat = 35 frames per beat (@30fps)
Jeff
And people sometimes get frustrated with me because I won't blindly accept their information. Thanks for this, dude! FROM NOW ON I'll remember to ALWAYS put CTA PRO in the title of a topic thread so this confusion will not happen again I take full responsibility for not doing that and I don't intend to have it happen again Sorry folks for the misunderstanding ;) UPDATE: Sheesh! I didn't even put CTA Pro in the opening post!!!! That was very careless of me. I assumed to much about this particular forum ______________________________
__________________________________________________________________________________________
Many of your answers can be found by reading the product manual.
The online manual and the online help are NOT the same thing
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