Recently I've noticed VERY PIXELATED SHADOWS.
What causes that, and how do I fix that?
Here are some settings:
- Preference: Max Real-time Map Size: 2048x2048
- Light01: Directional... Shadow... Self-Cast Shadow... Resolution 1024x1024... Bias -10
Why does the shadow look like it's from a 1980 8-bit Atari game? Is it because of the prop that receives the shadow, the light, the avatar, or some other setting?
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors.
Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD