|
Author
|
Message
|
|
"Siouxie Sioux" - Super...
|
"Siouxie Sioux" - Super...
Posted 12 Years Ago
|
|
Group: Forum Members
Last Active: 10 Years Ago
Posts: 49,
Visits: 157
|
Can we edit UV's in iclone. Are UV's of any worth to iclone at all. Or do we have to use UV's outside iclone in other wsoftware? Also, why can we shape and warp and morph and deface and paint and reorder and mould the complexities of an avatars face in iClone and still cant edit a lump of gound to have a hill and dip in it? Why give us UV's if we need model editign software to change them. We all appreciate the developers advice.. but there are some of us who want to animate, not spenf the world modelling to animate. The simplicities of a packet of cigarettes or a coffee mug.... hours and god knows how long learning how... when, for about 20 points, we can buy a really ornate one created by someone who has modelled all their lives. Can iclone utilise a UV isnide itself or not? Can iclone use a UV for anyting but outputting it or not? Or do we need more software4 and more time and more learning curves and more skills before we can colour the side of a box?
iClone Marvel Comic Styled lovable Superhero No.1. (Since 2005 v 1.5 iClone) www.SiouxieSioux.com
|
|
|
|
|
planetstardragon
|
planetstardragon
Posted 12 Years Ago
|
|
Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K,
Visits: 46.0K
|
.
☯🐉 "To define Tao is to defile it" - Lao Tzu
|
|
|
|
|
justaviking
|
justaviking
Posted 12 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
|
Well... 3D Coat lead me to Sculptis ( Sculptris), by the creators of ZBrush. Let me say, "Wow!" And it's free. I'm not sure yet how to move "textures" yet, but here is a head I made in 15 or 20 minutes, and it is the first time I ever touched the tool. It's fun.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
|
|
|
|
|
justaviking
|
justaviking
Posted 12 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
|
I don't know if this is the only way, but I found out how to save the texture map in Sculptis, and then I applied it in iClone. It's so lifelike! I feel like I'm looking in a mirror. (I do not look like Chuck. :D ) 
However, we (I) have strayed from the topic of this thread, which is "Texturing a box." ADDED... This time I added the Texture map in 3DXchange (I still had to export it separately in Sculptis), and then I also applied the "Auto Smooth" function in 3DXchange, and you can see how it improved his complexion. Lastly, I scaled his head a bit more than I did the first time, just to make him less round.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
|
|
|
|
DELETED2
|
DELETED2
Posted 12 Years Ago
|
|
Group: Banned Members
Last Active: 10 Years Ago
Posts: 2.4K,
Visits: 6.1K
|
================================================================== justaviking (7/7/2013)
It's so lifelike! I feel like I'm looking in a mirror.  1. Forgive me but.... Which one is the Reallusion Avatar again???!!! :hehe: 2. Is this a G6 Avatar? 3. Is this a portrait of Sw00000p?
|
|
|
|
DELETED2
|
DELETED2
Posted 12 Years Ago
|
|
Group: Banned Members
Last Active: 10 Years Ago
Posts: 2.4K,
Visits: 6.1K
|
Correct responses to "Siouxie Sioux" - Super Hero No.1 (7/6/2013) Can we edit UV's in iclone. No! Are UV's of any worth to iclone at all. No! Only external software. Or do we have to use UV's outside iclone in other software? That's about the size of it. Also, why can we shape and warp and morph and deface and paint and reorder and mould the complexities of an avatars face in iClone and still cant edit a lump of gound to have a hill and dip in it? No ones given it the degree of attention its worth. Why give us UV's if we need model editign software to change them. Modellers use them. Animators do not. We all appreciate the developers advice.. but there are some of us who want to animate, not spend the world modelling to animate. And there lies the division of output. One makes, the other utilises. Can Iclone utilise a UV inside itself or not? NO!
Can iclone use a UV for anything but outputting it or not? No! Or do we need more software and more time and more learning curves and more skills before we can colour the side of a box? Animators are served perfectly with Iclone. It's exactly what it says on the box. It animates. It DOES however give the facility to create cpu-memory-expensive models but not to any fine degree of primitive-warpability.
|
|
|
|
|
planetstardragon
|
planetstardragon
Posted 12 Years Ago
|
|
Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K,
Visits: 46.0K
|
the old artist vs artisan debate! :cool:
☯🐉 "To define Tao is to defile it" - Lao Tzu
|
|
|
|
|
Buggy Malone
|
Buggy Malone
Posted 12 Years Ago
|
|
Group: Forum Members
Last Active: 12 Years Ago
Posts: 2,
Visits: 8
|
Having assessed the information in this thread I come to the following conclusion which isn't so much an argument as a statement of "Purpose of use definition." Iclone animates but it also allows access to the modellers to market the avatars and props they create. Both demand a high degree of expertise and both also demand years of dedication to their arenas not just for the specific output but also for the contacts and networking AND addresses of tool urls required to stay at the cutting edge of their abilities. Trying to be both is like trying to build Concorde so that you can go to America in it. It's too expensive, its too technical, it requires masses of people effort/research/testing and you're a traveller, not an aero-architect. Creator inventory/abilities.
- Design avatars and props with a high degree of understanding for market demand/need - ability to create need.
- Access and understanding of marketing arenas for sale of output.
- Fluency with software for quick time-efficient delivery of products.
- Imagination to develop unique model-style suite for product continuity and theme settings.
- Ability to understand the atmospherics and arena restrictions of animator's environment.
- Ability to create motion sensitive elements of props and avatars.
- Ability to efficiently and quickly deliver time-efficient products to match speed of development of Animators Environment.
Animator inventory/Abilities. Forsee/imagine/conceptualise/Design storylines and psychologically oriented message promotion either through film output or commercial psycho-design whether subliminally delivering emotive influence or creating want for future marketing of Creator business-models. Access and understanding of marketing arenas for sale of output. Fluency with software for quick time-efficient delivery of products. Imagination to develop unique film-style suite for product continuity and theme settings. Ability to understand the limitations and arena restrictions of developers/modellers environment. Ability to deploy motion sensitive elements of props and avatars. Ability to efficiently and quickly deliver time-efficient Animations that match speed of development of Modellers output.
As we can see by segmentation of activity modular the workload of each almost exactly mimics the other and where this is not so, it role-reverses creating dependency on all time-output equation. One should always have a brief understanding of the other in order to se where the possible and impossible margins lay. But regarding the massive universal degree of variation in effective output, one should not cross the boundaries of the other but rather should find a mirroring-symbiosis of activity in order to succeed in their vein of progress. " 'Jack of all trades' never win. They are always average middle-zoners."
"To win you don't do what everybody else does. You do what you do best and then do it better."
|
|
|
|
DELETED2
|
DELETED2
Posted 12 Years Ago
|
|
Group: Banned Members
Last Active: 10 Years Ago
Posts: 2.4K,
Visits: 6.1K
|
Buggy Malone (7/8/2013) ...//...Having assessed the information in this thread I come to the following conclusion...//...He's assessed the thread and made an accurate precis by the look. :P The discussion seems to have strayed into the "How we model" rather than the "How we texture six sides of a cube instead of all at once." :)
|
|
|
|
|
justaviking
|
justaviking
Posted 12 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
|
I think I'm done playing "Texture and UV Map Man" for a while. For now, I've learned what I want to know. The next step is to somehow motivate my "Blender Head" son to make similar progress on UV Unwrapping in Blender, and then use 3DXchange to reliably get the desired end-result in iClone. But that's the eternal question, isn't it; How to motivate a teenager? I made the "bottles with graphics" in iClone. My son made the "bumpy" bottle in Blender, but initially had a really poor bump map (good enough to prove the process, but the artwork was lacking. I've slowly been improving my GIMP skills and improved the "geometry" of the bump map. But my purpose for learning GIMP is to make it less painful to do the iClone work that is my real goal.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
|
|
|
|