Hi, No, UV's are not the enemy.
I'll admit when I read Sw0000ps posts Im quite fascinated to see the degree of technicalities on the other side of the fence. Assembling all his (and other modellers) output takes half my life as it is. But my issue is that the UV output from iClone is very good, just that you need some other software to reshape the UV's it creates/defines.
Its good to have a basic understanding. Each watching the other. Else how to know what to make; how to know what CAN be made?
As animators we can only do what we see works; can only do what we see makes an improvement when we look for it.
As modellers you see our mistakes in modelling, but this is because there's a failing in the quality of what we require AT THAT TIME.
As animators we see your mistakes in modelling but ONLY because of the diversity of NEED regarding a global variation of each production.
They'll never work together.
1. Modellers see a basic structure of what COULD be required by the Animator.
2. Animators have to improvise and restructure what HAS been made and progress accordingly.
1.b. Modellers WATCH this deployment strategy of whats been made and re-design accordingly.
Mapping a texture to a box has technical laws not fully understood by the animator but which, by experimentation, DOES display improvement through resolution toying even if not wholly accurate.
ISSUE: How long would it take a modeller to create a TV Remote control even with a flashing button on it (even I can do that) and then stick it up on the market for a few points, give a link to it to the struggling animator?
Barely any time at all. For the Modeller this is an embarrassingly easy task of no complexity done with his eyes shut.
For the animator???