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OK You do not like understand my post :D I have not max and I'm stupid, so right ? ;)
------------------------------------------------------------------- liebe Grüße vidi
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animatom
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animatom
Posted 12 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
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What brings one other subject; will this upgrade be free? (I love to be grumpy old me:))
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Group: Forum Members
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hope someday you learn (Advanced Steps) and stay away from Youtube! :laugh:You know nothing about me, but thinking everything to know about me. Can you us explain for what we need * Dual Layers of Controllers with xchange ?
------------------------------------------------------------------- liebe Grüße vidi
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Group: Forum Members
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I edit my postings, because only I'm not good in English ;)
------------------------------------------------------------------- liebe Grüße vidi
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kanga
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kanga
Posted 12 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
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I am guessing exporting point animation data to other applications isnt simple but I suppose it depends on whether you want to get a result or not. I was doing bone based animation of lung expansion for unity but its a similar thing.
You can import morph animation into UDK and have been able to for a while. It used to be pretty complex but maybe that has improved.
Bone animation with mocap in motionbuilder http://area.autodesk.com/tutorials/bone_based_facial_animation_in_motionbuilder_using_mocap_data
Face robot softimage hires to game character res demo http://www.youtube.com/watch?v=bCC4ROKrf8I
Really not much wrong with youtube tutorials I even made a bunch of them about preparing a character for UDK. Would be out of date now thoough :) Bone based facial rigs youtube http://www.youtube.com/results?search_query=facial+bone+rig&oq=facial+bone+rig&gs_l=youtube-reduced.3...63696.67932.0.89986.15.11.0.4.4.0.170.1034.7j4.11.0...0.0...1ac.1.hTDqb6DvVT4
Cheers
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