Profile Picture

I figured out how to properly use DAZ decimator

Posted By Rampa 13 Years Ago
You don't have permission to rate!
1
2

Author
Message
Dreamcube017
Dreamcube017
Posted 13 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 2.0K, Visits: 2.9K
I've found that one of the best way to do this is to use Texture Atlas only AFTER you decimate. If you have to do multiple LODs, then make them all, and then use Texture Atlas on each one of them.

----------------------------------------------------
***BEST OF THE CORE**
:A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.


Player not working? Use this link.

My other audio work.

Facebook page:

Creation begins at the core.
Dream Cutter
Dream Cutter
Posted 13 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)Distinguished Member (1.1K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 83, Visits: 414
RE: LOD Button messing up textures... yes. What happens is that DS will remap the UV based on the new resolution. You need to use the Texture Atlas tool to adjust seams and texture export LOD. There is a weighting system to set size/pixel density of the various texture map groups, similar to the decimation weighting tool. Indecently its a proportional ratio system, you can set any range. Using 1 for skin to 100 eyes is kind of excessive at the extreme - You will have HUGE eyeballs and tiny skin groupings. In practice I rank my weighting items a bit closer in range so the pixel density is spread a bit more evenly.



Stay inspired.

RB3006
RB3006
Posted 13 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 2.7K, Visits: 14.6K
@Rampa
thanks, now I can see the wires on my figures.. :D

Robert

Gruß
Robert

DANKE für Haare und Kleidung:, die nicht durch den Avatar geht !!! :rolleyes:


msstowers
msstowers
Posted 13 Years Ago
View Quick Profile
Veteran Member

Veteran Member (640 reputation)Veteran Member (640 reputation)Veteran Member (640 reputation)Veteran Member (640 reputation)Veteran Member (640 reputation)Veteran Member (640 reputation)Veteran Member (640 reputation)Veteran Member (640 reputation)Veteran Member (640 reputation)

Group: Forum Members
Last Active: 10 Months Ago
Posts: 39, Visits: 2.0K
I always have a problem with the create LOD button.  When I hit the button the textures always go wacky where areas go white which what I also get when I try using texture atlas.  I don't know if its a problem with using the non base version of genesis and only does it with M5 or V5's shapes.  Any one else know what would be causing this garbage in the textures.  It works fine if I don't click the create LOD Button and just done but the textures are all hires so that will also slow things down.  Any one have success with texture atlas and genesis other than the base?

Mike

Rampa
Rampa
Posted 13 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)

Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K, Visits: 62.6K
Hi animagic. It may be that it requires DAZ 4.5. I had just upgraded to the new release before I figured out how to use it properly. Not sure if it works in 4.0.
animagic
animagic
Posted 13 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 15.8K, Visits: 31.4K
rampa, does the Decimator now work on Genesis figures? I tried before (in DAZ 4.0) and it always crashed.

EDIT: Never mind. I notice the Genesis label in the object tree in your screen capture.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Rampa
Rampa
Posted 13 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)

Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K, Visits: 62.6K
RB3006, do you mean showing the wireframe or shaded wireframe?

Its at the left/top of the main display window in DAZ. Its a round icon with a small arrow to indicate a drop down menu.

RB3006
RB3006
Posted 13 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)Distinguished Member (11.8K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 2.7K, Visits: 14.6K
@ rampa
one question,
my Dezimator don´t shows me the reticule on the avatars. What must I do, to get this feature?
Thanke
Robert


Gruß
Robert

DANKE für Haare und Kleidung:, die nicht durch den Avatar geht !!! :rolleyes:


Rampa
Rampa
Posted 13 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)

Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K, Visits: 62.6K
Yeah, you sure would. The decimator makes a mess!:D

I was able to get nudes down to 8-10 thousand polies without it looking bad. Doing it carefully by hand, it could be acceptable for some avatars at 5 thousand. The Moviestorm Puppets are a good example.

The process can also work kinda backwards. Set your target resolution, then adjust and set the weights. The mesh will "snap" to whatever current weights are set. Great for fixing ears, just set the head node higher.
Dreamcube017
Dreamcube017
Posted 13 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 2.0K, Visits: 2.9K
Yeah I remember messing with this and it really does make a difference.

The thing is that if you were to retopologize it by hand, you'd still get even fewer polies. At least I think you would.

Still, great advice. Thanks.

----------------------------------------------------
***BEST OF THE CORE**
:A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.


Player not working? Use this link.

My other audio work.

Facebook page:

Creation begins at the core.

1
2



Reading This Topic