mailtophoo (10/6/2012)
Can you please sent the properties set to the Ball and Cylinder.
My setting:
-------------------
First Ball and Cylinder : Kinematic, .
Between Ball and Cylinder : Dynamic,Point-Point Constraint,
Where to set the Pivot.
Could you please send me the second example to me. My Email: mailtophoo@gmail.com.
This is a good way to learn physics.. so here you go: All your questions should be answered and resolved here. If not, let me know.
Open your
PHYSICS WORLD Settings Panel (Little wrench) and reduce the World Scale to 1...that should keep the pieces from going nuts on you.
Only the Blocks have Physics applied, the objects they move around (Rope Sections/Chain/Whatever) are just attached to each block as needed, but have NO Physics applied, as they are moved by the blocks they are attached to.
I attached a Single Cylinder and Ball to each block. The ball suppresses the break when it swings.
Pivots for each block is TOP Center (Capsule Z). Each one is constrained to the block above it and you should always
start from the bottom and go up.
Kinematic Blocks Settings: Primarily on top of the rope for control
Save the two quotes below as a simple Text File by copy/paste method-give them a name you can recall and Import using the Physics Panel to Import them to the blocks.
[Physics]
active=true
type=0
[Rigid]
type=2
mass=1
friction=30
elasticity=50
damping=15
shape=3
shape_axis=2
[Soft]
mass=1
from_faces=true
bending=2
gen_bending=true
clusters=8
gen_cluster=true
rand_constraints=true
lin_stiffness=100
ang_stiffness=100
vol_stiffness=100
damping=0
drag=0
lift=0
pressure=0
vol_cons=0
friction=20
pose_mat=0
r_cont_hard=100
k_cont_hard=10
s_cont_hard=100
anch_hard=70
s_r_hard=10
s_k_hard=100
s_s_hard=50
s_r_split=50
s_k_split=50
s_s_split=50
solver_iterations=10
collision_margin=3
soft_rigid_collision=true
sr_col_type=0
soft_soft_collision=false
ss_col_type=1
self_collision=false
Dynamic Blocks Use these settings: For all the Blocks between both ends unless you want to do a rope bridge, then the top and bottom blocks are set to Kinematic.
[Physics]
active=true
type=0
[Rigid]
type=0
mass=1
friction=30
elasticity=50
damping=15
shape=3
shape_axis=2
[Soft]
mass=1
from_faces=true
bending=2
gen_bending=true
clusters=8
gen_cluster=true
rand_constraints=true
lin_stiffness=100
ang_stiffness=100
vol_stiffness=100
damping=0
drag=0
lift=0
pressure=0
vol_cons=0
friction=20
pose_mat=0
r_cont_hard=100
k_cont_hard=10
s_cont_hard=100
anch_hard=70
s_r_hard=10
s_k_hard=100
s_s_hard=50
s_r_split=50
s_k_split=50
s_s_split=50
solver_iterations=10
collision_margin=3
soft_rigid_collision=true
sr_col_type=0
soft_soft_collision=false
ss_col_type=1
self_collision=false
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