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iClone 5.3 - Now Available

Posted By Peter (RL) 13 Years Ago
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iClone 5.3 - Now Available

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Peter (RL)
Peter (RL)
Posted 13 Years Ago
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Dear users,

Reallusion has been optimizing iClone5 to give users a more and more efficient production experience. In version 5.3, we have enhanced the animation workflow by allowing you to bake custom constraint keys into your motion clips and apply head morphing directly to characters. Meanwhile, the iClone Mocap Plug-in has been refined to provide you with increased functionality. New improvements to the plug-in include the ability to capture head rotation, and a Near Mode that allows you to capture motions from an even closer distance.

See more about all the new features of iClone5.3

http://www.reallusion.com/iclone/iclone_whatsnew_v53.aspx

Version History:

http://www.reallusion.com/iclone/iclone_upgrade.aspx#history

iClone Version History

v5.3 (v5.3.2103.1) released 6th September-12

Microsoft Kinect for Windows Mocap Device:
  • Added: “Near mode” and “Head rotation” options.
  • Enhanced: Update Kinect for Windows driver from v1.0 to v1.5 (Ref: http://msdn.microsoft.com/en-us/library/jj160161)
    - Enhanced performance
    - Better skeleton tracking
  • Fixed: Some operations may cause program crash.

Others:

  • Added: iClone Message Panel, providing additional warning or error messages for iClone, plugin, and LUA script operations.
  • Added: “Bake Constraint Key” option in the modify panel of the Animation – Motion area. Now users can bake Look At / Path Constraint / Reach Keys to iMotion clip, and for further FBX/BVH motion export through 3DXchange Pipeline.
  • Enhanced: Support for morph-based facial animation in iClone5. The new head system is now compatible with lipsync animation and facial puppeteering.
    - To utilize the unique facial expressions tools, you will need to have the new Monster Character Pack which is specially designed with a morph-based head system. This pack is scheduled to release in Sept 2012.
    - Reallusion will add the morph-based head import functionality in the next 3DXChange release.
  • Enhanced: Separated the "Material & Texture Settings" into 3 sections. It's now easier to fold/unfold material settings, which allows for quicker material picking and adjustment without the need to constantly scroll up and down the modify panel.
  • Enhanced: When applying accessories to a target bone location, the accessory will retain the correct orientation, regardless of the bone naming difference between character generations, this also works for 3DX5 imported Non-Standard Characters.
  • Fixed: For a skinned prop rigged to several sub-nodes, you can now attach each node to a different character bone, and correctly display the skin-bone rigged result. You can save it together with a character, or delete the skinned prop without error.
    - Product Name: Vatican Feel

To update please select Help > Check For Updates in iClone. Alternatively you can Login to your Member Account and download the update by selecting Bonus in your list of Registered Products. The update can also be downloaded using LiveUpdate.

                                                                

Peter
Forum Administrator

www.reallusion.com



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Forum Post iClone 5.3 - Now Available By Peter (RL) ( 13 Years Ago )
Forum Post Fantastic! I knew you could do it !!! :) The restored capability to... By Bigboss ( 13 Years Ago )
Forum Post Now, that's what i'm talking about - Nice one Reallusion!:w00t: By MICKYFIN FILMS LTD ( 13 Years Ago )
Forum Post Holly Cow! I am amazed! :w00t: I am going to download the patch... By Apparition ( 13 Years Ago )
Forum Post @Apparition No, we have to thank YOU, Bigboss and some others. Don´t... By moviemaker100 ( 13 Years Ago )
Forum Post [quote]- Reallusion will add the morph-based head import functionality... By Artman009 ( 13 Years Ago )
Forum Post Wonderful, great, thank you very much RL. But please, please, pretty... By wires ( 13 Years Ago )
Forum Post I still can't wag my dragons tail!!!! !&*(#!@!!!!! :crazy: ... By planetstardragon ( 13 Years Ago )
Forum Post @Peter: Is the 64-bit of IC5 included in version 5.3 still BETA/RC?... By hgagne ( 13 Years Ago )
Forum Post [quote][b]hgagne (9/17/2012)[/b][hr]@Peter: Is the 64-bit of IC5... By Peter (RL) ( 13 Years Ago )
Forum Post Hands away from this "Patch of doom"! It repairs some things - yes... By moviemaker100 ( 13 Years Ago )
Forum Post [quote][b]moviemaker100 (9/17/2012)[/b][hr]Hands away from this "Patch... By Peter (RL) ( 13 Years Ago )
Forum Post They'll fix it in 5.4 If there is one thing I've learned from being... By Illustrator Cathy ( 13 Years Ago )
Forum Post Just because I HAD TO prove this to the german guys and girls: ... By moviemaker100 ( 13 Years Ago )
Forum Post The motion capture seems MUCH BETTER! Now you can cross your arms... By jasonjbrown ( 13 Years Ago )
Forum Post [quote][b]jasonjbrown (9/26/2012)[/b][hr]The motion capture seems MUCH... By Peter (RL) ( 13 Years Ago )
Forum Post Is anyone else having problems with motion puppetry? I’m getting a... By Shaky ( 13 Years Ago )
Forum Post [quote][b]Shaky (9/27/2012)[/b][hr]Is anyone else having problems with... By Shaky ( 13 Years Ago )
Forum Post yeah... to he who messed up that 5.3 patch.. fix it soon or get paid a... By mr_vidius ( 13 Years Ago )



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