Peter (RL)
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Peter (RL)
Posted 13 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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Dear users,Reallusion has been optimizing iClone5 to give users a more and more efficient production experience. In version 5.3, we have enhanced the animation workflow by allowing you to bake custom constraint keys into your motion clips and apply head morphing directly to characters. Meanwhile, the iClone Mocap Plug-in has been refined to provide you with increased functionality. New improvements to the plug-in include the ability to capture head rotation, and a Near Mode that allows you to capture motions from an even closer distance.
See more about all the new features of iClone5.3http://www.reallusion.com/iclone/iclone_whatsnew_v53.aspx
Version History: http://www.reallusion.com/iclone/iclone_upgrade.aspx#history
iClone Version Historyv5.3 (v5.3.2103.1) released 6th September-12 Microsoft Kinect for Windows Mocap Device: - Added: “Near mode” and “Head rotation” options.
- Enhanced: Update Kinect for Windows driver from v1.0 to v1.5 (Ref: http://msdn.microsoft.com/en-us/library/jj160161)
- Enhanced performance - Better skeleton tracking - Fixed: Some operations may cause program crash.
Others: - Added: iClone Message Panel, providing additional warning or error messages for iClone, plugin, and LUA script operations.
- Added: “Bake Constraint Key” option in the modify panel of the Animation – Motion area. Now users can bake Look At / Path Constraint / Reach Keys to iMotion clip, and for further FBX/BVH motion export through 3DXchange Pipeline.
- Enhanced: Support for morph-based facial animation in iClone5. The new head system is now compatible with lipsync animation and facial puppeteering.
- To utilize the unique facial expressions tools, you will need to have the new Monster Character Pack which is specially designed with a morph-based head system. This pack is scheduled to release in Sept 2012. - Reallusion will add the morph-based head import functionality in the next 3DXChange release. - Enhanced: Separated the "Material & Texture Settings" into 3 sections. It's now easier to fold/unfold material settings, which allows for quicker material picking and adjustment without the need to constantly scroll up and down the modify panel.
- Enhanced: When applying accessories to a target bone location, the accessory will retain the correct orientation, regardless of the bone naming difference between character generations, this also works for 3DX5 imported Non-Standard Characters.
- Fixed: For a skinned prop rigged to several sub-nodes, you can now attach each node to a different character bone, and correctly display the skin-bone rigged result. You can save it together with a character, or delete the skinned prop without error.
- Product Name: Vatican Feel
To update please select Help > Check For Updates in iClone. Alternatively you can Login to your Member Account and download the update by selecting Bonus in your list of Registered Products. The update can also be downloaded using LiveUpdate.
Peter Forum Administrator www.reallusion.com
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