|
Author
|
Message
|
|
Magique
|
Magique
Posted 14 Years Ago
|
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 315,
Visits: 1.4K
|
moviemaker100 (8/17/2012) Here my wishlist: * Finish what you have begun: ALT + SHIFT + D CHARAKTER PHYSICS SETTINGS alt + shift + c charakter physics cloth settings
= Make avatars physical. It is hell on earth, to spend hours and days, just to make workarounds for half working and half not working physics. Would that be easier, people would be able to make better and more movies - and you get free advertising.
It would be very worthy for you, too. Lots of props and avatars could be sold "again" ;)
* Lot of physical props (f.e. the famous ragdoll of Wil Veeke) make the preview senseless. Please repair that.
* Plz. kill the senseless message "missing links found...", that sucks our nervs since 5.23.
* Program and sell an polygon-reducer. We all need it soooooo badly!!
* "True" Water. You can spend hours and days to edit particles - and it won´t look good. Another reason für physical avatars and props. ;)
* Revise the "memorymanagement". I think a lot of problems are produced by this at moment. As I know only over a trick iC may use all memory of the modern machines. So give us all our payed memory to make big movies in a big world!I agree with most of this and these would almost all be fixed if they would grant my wish item, which is to pick a proven, battle-tested rendering engine instead of trying to invent their own. There are some great rendering engines out there that outperform and have more features than iClone. Why re-invent the wheel? Reallusion should be in the business of creating a great front-end movie-making tool and NOT the business of making a rendering engine.
|
|
|
|
moviemaker100
|
moviemaker100
Posted 14 Years Ago
|
|
Group: Banned Members
Last Active: 10 Years Ago
Posts: 653,
Visits: 1.2K
|
@Magique Please not. The RL guys are nearly overwhelmed with ONE engine that they know. Two engines or a new engine would end in a desaster, for sure. :w00t:
Besides you can combine on your own and film with two engines. I suggest crysis1 as additional game engine. This has a lot of things of what you can just dream of in iClone. Cool Water; physical ragdolls; fancy destruction from houses down to simple bottles(!); programable chars, helicopters and cars; fancy particles; terrain builder and a visual, own programming language supporting the wysiwyg editor. Price: 10€ and watching the lot of youtube tuts.
If you like more fantasy / medieval, I suggest Dragon Age. Unbelievable mighty editor even with lip sync. Price: 10€
These engines are easy to combine with iClone. Just take the faces of the game chars + textures and put them on iClone chars for close shots.
Help yourself - not wait for ever, that RL will donate it to you.
No, iClone needs to get physical avatars, a terrain builder, "memorymanagement" or any similar way to get in more avatars without crashing iC and physical water. Connections are already provided - they just have to program them, finally!
They should make better what they already got - not risk all when they invent something new. iClone is the best animator around - you just need AT LEAST physical avatars and a lot of "bug hunting" - and iClone is supreme!
-------------- Fragen bezügl. meiner Vergangenheit oder irgendwelcher Zusammenhänge in meinen Posts - bitte PM.
|
|
|
|
|
Magique
|
Magique
Posted 14 Years Ago
|
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 315,
Visits: 1.4K
|
moviemaker100 (8/17/2012) @Magique Please not. The RL guys are nearly overwhelmed with ONE engine that they know. Two engines or a new engine would end in a desaster, for sure. :w00t:
Besides you can combine on your own and film with two engines. I suggest crysis1 as additional game engine. This has a lot of things of what you can just dream of in iClone. Cool Water; physical ragdolls; fancy destruction from houses down to simple bottles(!); programable chars, helicopters and cars; fancy particles; terrain builder and a visual, own programming language supporting the wysiwyg editor. Price: 10€ and watching the lot of youtube tuts.
If you like more fantasy / medieval, I suggest Dragon Age. Unbelievable mighty editor even with lip sync. Price: 10€
These engines are easy to combine with iClone. Just take the faces of the game chars + textures and put them on iClone chars for close shots.
Help yourself - not wait for ever, that RL will donate it to you.
No, iClone needs to get physical avatars, a terrain builder, "memorymanagement" or any similar way to get in more avatars without crashing iC and physical water. Connections are already provided - they just have to program them, finally!
They should make better what they already got - not risk all when they invent something new. iClone is the best animator around - you just need AT LEAST physical avatars and a lot of "bug hunting" - and iClone is supreme!No, you are wrong. What they are doing NOW is inventing something new. Spending time re-inventing the wheel instead of making great movie making tools. It was a bad decision from day one to build their own rendering engine. Combining what I have in iclone with other game engines is a poor mishmash. Yes, it would take some time to replace the underlying engine with something else, but no where near as long as you think. I am a senior level C++ programmer for Bally Technologies and I've developed 3D game engines and worked with dozens of others. The process of replacing the core is not as hard as you think. I estimate the process would be a year project and that's well worth it for what would be gained.
|
|
|
|
moviemaker100
|
moviemaker100
Posted 14 Years Ago
|
|
Group: Banned Members
Last Active: 10 Years Ago
Posts: 653,
Visits: 1.2K
|
Magique (8/18/2012) What they are doing NOW is inventing something new. Spending time re-inventing the wheel instead of making great movie making tools. It was a bad decision from day one to build their own rendering engine...1. What do you exactly mean with "inventing something new"..? 2. I don´t think our problems have something to do with the rendering engine. But perhaps I just don`t understand, what you mean. What exacly you understand under "rendering machine"..?
-------------- Fragen bezügl. meiner Vergangenheit oder irgendwelcher Zusammenhänge in meinen Posts - bitte PM.
|
|
|
|
|
planetstardragon
|
planetstardragon
Posted 14 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 11.5K,
Visits: 46.0K
|
part of the beauty of iclone is it's fast rendering and ability to create scenes fast and effortlessly. 3DX5 is the option to export what was created in iclone to another program that has more advanced rendering engines. I'm personally not for anything that would slow down iclone's rendering speed because for what it is, the Iclone renders do look really good - about the only thing I'd request is the ability to control the glaring when going for certain HD shots. I'm just not for waiting for hours for a render - its one reason I avoid other 3D software. I get all fuzzy inside when I see how fast iclone renders now lol.
☯🐉 "To define Tao is to defile it" - Lao Tzu
|
|
|
|
|
Magique
|
Magique
Posted 14 Years Ago
|
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 315,
Visits: 1.4K
|
Neither of you are understanding. As far as rendering speed and capabilities, iClone lags way behind a great many game engines on the market. By replacing the rendering engine with something that already has great physics, realistic water, and other high-end effects you wouldn't be losing speed and capabilities, rather you would be gaining. From my experience, typical modern game engines outperform iClone in every way, allowing higher polygon counts, better rendering results, and all in real-time just like iClone.
|
|
|
|
|
Sen
|
|
|
Group: Forum Members
Last Active: Last Year
Posts: 2.8K,
Visits: 28.5K
|
hi Magique , yes , you are right .
 
CGTRADER
|
|
|
|
moviemaker100
|
moviemaker100
Posted 14 Years Ago
|
|
Group: Banned Members
Last Active: 10 Years Ago
Posts: 653,
Visits: 1.2K
|
@Magique Sure, you are right. My machine has in Arma2 or Crysis no problem with a whole war of x soldiers, tanks and helis fighting, fireing and dieing. In iClone I got problems, if more than a handfull avatars are doing something.
But...what you want is no "reinventing" of the wheel - it is something totally different. They will do that NEVER. Simply because there is f.e. Unity 3d.
Since 3dxchange pipeline you can "feed" Unity 3d with iClone content.
Be honest: How often a mass of chars has to speak in your movies..? In most of the cases they just have to speak, when there are only some chars in the room or on the battlefield. iClone is perfect for interaction of chars. Game engines just cannot provide it, except you invest a lot of time in importing, programing and similar.
I originally came from game engines - so I know from what I´m speaking. I went from engine to engine - just because every game engine didn´t provide lipsync - or just over difficult "workarounds".
No. Invest 10€ in your favourite game engine like Crysis, Arma2, Fallout3 and GtaIV for movies of today / war / town life / scifi or Dragon Age for medieval life - and you will get fast and more or less easy your footage of mass.
Then take the faces over screenshots(!) from the game chars and make in iClone the near shots, interaction and lip sync. Additional you got fancy destruction-possibilities in iClone, that most of game engines don´t provide. Crysis just if you are ready to learn a lot about the sandbox.
If you are ready to program a lot, use Unity 3d and import your favourite iClone content. But if you know what you are doing, you get seemly all you want out of it:
Just watch it. Think you will find a lot of things that you wish to have in iClone. ;) Crysis provides better graphics, is with 10€ much cheaper, but it is much more difficult to get content for it.
So every engine has pros and cons. Best way to deal with it: Just combine it!! ;)
-------------- Fragen bezügl. meiner Vergangenheit oder irgendwelcher Zusammenhänge in meinen Posts - bitte PM.
|
|
|
|
|
rampart
|
rampart
Posted 14 Years Ago
|
|
Group: Forum Members
Last Active: 8 Years Ago
Posts: 1.4K,
Visits: 5.1K
|
Whenever we edit body profile it would be nice if depth adjustments did not affect back and front. I tried to build pregnant woman and couldn't because with belly increase I got butt increase.
So... separate front depth and back depth would be ideal, or you could also provide a switch for simultaneous front and back depth adjustments.
|
|
|
|
|
Shaky
|
Shaky
Posted 14 Years Ago
|
|
Group: Forum Members
Last Active: 6 Months Ago
Posts: 490,
Visits: 9.2K
|
I wish there was a remove all animation from everything button. As a beginner, I think that would be great. I sometimes get myself down a bad path, and have to clear animation on characters, props, lights and cameras. A remove all animation from everything button, would save me a lot of time.
Also, how about a night vision toon shader?
|
|
|
|