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Peter (RL)
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Peter (RL)
Posted 11 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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Thanks for all the continued suggestions. As always these are reviewed and considered by the iClone development team. :)
Peter Forum Administrator www.reallusion.com
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Peter (RL)
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Peter (RL)
Posted 11 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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lachatina (8/27/2014) Is possible a pluging for use luxrender render software? Or have a good real time render in iclone i´d like a motor graphic like unity 5iClone6 will use Indigo RT for advanced rendering. :)
Peter Forum Administrator www.reallusion.com
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pastafazoule2
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pastafazoule2
Posted 11 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 58,
Visits: 689
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what i love to see in iclone 6 is a whole 2d body picture turned into a 3d actor-avatar now that would be amazing
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lachatina
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lachatina
Posted 11 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 10,
Visits: 156
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Is possible a pluging for use luxrender render software? Or have a good real time render in iclone i´d like a motor graphic like unity 5
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Rampa
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Rampa
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
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Having an offset for reach targets would be helpful as well. No more dummies, just reach directly for the target prop, and set the offset for proper hand position.
Also, if we could have one avatar reach-target any bone of another avatar directly.
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Rampa
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Rampa
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
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I could really use a box of gravity! :D
having primitives that applied physics only within themselves would be great for having localized gravity fields. Of course, they need to be able to be animated as well.
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RobertoColombo
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RobertoColombo
Posted 11 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 1.6K,
Visits: 3.0K
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One feature that I would like to see implemented is the possibility to extend the range of the camera, when something is taken from a very large distance. Today, if a scene is viewed from a very far distance, objects starts to disappear. Take for example the Downtown Metro Area packs from RL: it would be great to have a way to shoot a big city from a very far distance, but today I experienced to be not possible. I think should not be a huge effort to extend the maximum camera range... so.. kindly, RL, Bruce, Peter, etc. etc. think about it ;)
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
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thanatopsis
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thanatopsis
Posted 11 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 2,
Visits: 135
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mtakerkart (7/4/2013) Hi Icloners!
One thing for me , a easy bridge between Faceshift and 3dxchange.... :)
Best regards
MarcI agree. I hardly hear anybody talk about Faceshift here. It is expensive, but it works really well even with my Xbox Kinects. It seems iClone, and the iCloneFaceKey DUF for DAZ characters, has almost all of the morph poses that Faceshift needs. But there doesn't seem to be an easy way to use them together. Somebody in the Faceshift forum seems to be getting it to work with DAZ. Is it possible to do something similar with iClone, even if it is part of 3DXchange or Avatar Toolkit plug-in?
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rampart
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rampart
Posted 11 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 1.4K,
Visits: 5.1K
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Animagic I laughed when I read this part of your post I'm not so sure if doing it directly in iClone would work very well, unless there was much better control over the audio, like an envelope to control the volume for each sound track.
I do only what I have to within the iclone timeline. I won't even try to explain, it would be preaching to the choir.
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animagic
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animagic
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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rampart (5/2/2014)
You can use an outside editor like Sony Vegas Pro, edit your audio files and then import them after you all your dialogue synchronized with the precise length for all files. This way you save render them out of Sony Vegas as individual wav files. if you have synchronized each actor with all the other actor voice scripts in the project you should have equal length voice files. Remember when one actor is speaking the others aren't and you have blank space on the non-speaking actors timeline. That's how I work as well, I just prepare everything in Audacity, but it's the same idea. The main reason I do it is because I don't use the audio from iClone. It also easier to process the dialog files afterwards, as you want to have them as clean as possible in iClone. Sound design I do in Vegas, so any environmental sounds are added there. I'm not so sure if doing it directly in iClone would work very well, unless there was much better control over the audio, like an envelope to control the volume for each sound track.
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