I thought since RL was so kind to include the panel for a future IC5 build ...
It may be nice to mention things I'd like to see for IC6 ...
Firstly for IC5 - i love all the new additions, it's a very ambitious upgrade and I give kudos to the team for taking it there ...it's leaps and bounds from the last versions and the only thing beyond the request for the panel I have ...is to tighten up what we have to be a flawless release.... imo ic5 is a staple of quality animation tools in an easy to use system - prior versions were nice but not enough to go beyond the sims ....being honest ..#justsayin
with the new upcoming panel and current animation features in ic5, we have the tools to do some amazing animations and create custom super interesting characters.....
Now ...on to IC6
Since IC5 focus was animation and physics.....I'd like to see IC6 go back to focusing on the Visual side of things .... and maybe an integrated / easier way to add spring effects to characters so we can have springing hair ....and maybe even add physics to clothing so we can have flowing clothes..... and maybe some sort of wind contraption so the flowing hair and clothes can blow in the wind, and we can have grass and oceans flowing in the wind!!
I have to agree with swoop about the occlusion culling - when i see how some of the new tech games coming out and how amazing they look in real time.....it makes me consider that iclone should look better than that....
another feature I'd like to see in IC6 - is baking - swoop is also correct in being able to handle UV's to get our movies to a higher level ...so it would be nice to be able to get our characters to look how we want with our custom texturing ....because that's an awesome feature ...but it would be nice to be able to consolidate all that stuff to one solid uv / texture so we can now have more resources to film more effectively, the more free resources we have the more space we have to make our sets more interesting with lots of detail!
Effects - the particle system is good ...but again, when I see what modern games are doing in real time .... Iclone needs to be equal or better.
basically, from studying all modern games .....iclone should be able to emulate what they can do in real times ......I won't talk about the cut scenes because most of the time those are maya / max / lightwave / cd4 renders ...so thats not a fair comparison.....what I am comparing is the quality in real time play......Iclone 6 needs to be better than the best realtime rendering games today imo. - so I am benchmarking my requests on game engines - not industrial level animation softwares.
I'll add more to the list as I find it, but for now ... in IC6 I want to be able to emulate what I see the dragons and magicians do in realtime game engines, but better! I want people to wish my videos was an mmo!! lol
update - just remembered another, a new art trend i'm finding is mixing 3D with 2D - looks amazing too - ( it's actually an old technique of using mattes, but now they are emphsizing the 2d...and not trying to make 2D look 3D, the beauty of that art is the actual contrast of 2D vs 3D ) would like to see some sort of bridge between cta and IC6 for this type of art ...I know it's really unnecessary ....because we can just transfer picture and video files between both programs ...but a formal bridge imo would be a way of creating a suite of products that is meant to cater to that style of art.
☯🐉
"To define Tao is to defile it" - Lao Tzu
Edited
12 Years Ago by
planetstardragon