|
Author
|
Message
|
|
Keith_MPS
|
Keith_MPS
Posted 13 Years Ago
|
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 385,
Visits: 1.3K
|
jjtroya,
I have the same setup and had problems getting it installed properly. The one thing I figured out was - don't use anything from the Microsoft website or the CD that comes with the Kinect for Windows. If you have them installed, uninstall them.
Use only stuff downloaded from Reallusion and it will work with iClone properly. After I got that working, I checked the applications that come with the Kinect CD and they worked properly, too.
- Keith
|
|
|
|
|
XT Multimedia
|
XT Multimedia
Posted 13 Years Ago
|
|
Group: Forum Members
Last Active: 12 Years Ago
Posts: 1,
Visits: 23
|
Hi Cris I have exactly the same problem, I have the Kinect for windows, the use mocap plugin 1.1 and windows 7, I tried to install in every way possible with no luck, I wanted to ask if your work did you get your Kinect and how you did it.
|
|
|
|
|
hgagne
|
hgagne
Posted 13 Years Ago
|
|
Group: Forum Members
Last Active: 10 Years Ago
Posts: 90,
Visits: 441
|
Just spent the better part of the evening refamiliarizing myself with all of the new information that was released to the public in the past month. As per the table matrix posted on RL, there are three flavors of drivers, two of which currently work with Kinect XB360: - Kinect XB360: OpenNI, SDK Beta2 (pre-110)
- Kinect WIN7/8: SDK 1.10+
For Kinect XB360; aside from the commercial use issue, the driver options present a few challenges: - OpenNI is still a work-in-progress (aka BETA) and will likely change direction in future iterations
- MS traditionally sets their SDK Beta with time restrictions - i.e. expiration
- RL will likely not continue supporting Kinect XB360 in future versions - i.e. IC5.12+
IMHO, RL should revamp all of their Microsoft Kinect (XB360 & WIN7/8) related information on their website so as to make it more informative and less of a "search and rescue". At the moment, the information is spread out across the following areas of the site: http://www.reallusion.com/iclone/iclone_mocap_device.aspx http://faq.reallusion.com/?action=category&cat_id=011001006002 http://www.reallusion.com/iclone/iclone_whatsnew_v51.aspx http://www.reallusion.com/iclone/help/iclone5/PRO/default.asp?page=08_Animation/Device_Mocap/Using_the_Device_Mocap_Panel.htm https://forum.reallusion.com/Topic107446-281-1.aspx https://forum.reallusion.com/Topic113330-281-1.aspx https://forum.reallusion.com/Topic113330-281-1.aspx https://forum.reallusion.com/Topic113330-281-1.aspx https://forum.reallusion.com/Topic112463-281-1.aspx
IMHO, As the MOCAP webpage (http://www.reallusion.com/iclone/iclone_mocap_device.aspx) is likely intended to serve as the main entry point, how about updating SETUP, FAQ, and MANUAL sections with the latest information. Would also be help to create a new sub-forum specfic to the MOCAP software and move all MOCAP related threads to it. Cheers,
__________________________________________________________________ DELL Precision T7500 & Precision M6600 Dual Quad Core XEON 2.13 GHz, 12 GB RAM, 1 TB HDD's nVidia Quadro 5000 (2.5GB RAM), Driver 320.49 (2013.07.03) Windows 7 Ultimate (64bit) Dual 22" LCD Monitors iClone 5.5 Pro, 3DXchange 5.5 Pipeline, CrazyTalk & Animator Pro Autodesk Entertainment Creation Suite 2014 Adobe Production Premium CS6
|
|
|
|
|
chris_n
|
chris_n
Posted 13 Years Ago
|
|
Group: Forum Members
Last Active: 7 Years Ago
Posts: 12,
Visits: 48
|
Unfortunately, iClone only supports one Kinect for Windows at this time, but I hope Reallusion adds support for additional Kinects in a later release.
I don't know if the xBox version will get a newer Microsoft Windows SDK because of commercial licensing restrictions. Microsoft wants to push all Kinect PC development away from the xBox version to the Kinect for Windows 7/8 SDK.
|
|
|
|
|
planetstardragon
|
planetstardragon
Posted 13 Years Ago
|
|
Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K,
Visits: 46.0K
|
ya, i think some of those features are driver driven because the xbox kinect moves wrists and neck - just not with great accuracy, 1 kinect, and the sensor flips out when you turn around or put your hand over your body, 4 kinects and you've got extreme detail. I am hoping they upgrade the xbox beta to the business driver level.
☯🐉 "To define Tao is to defile it" - Lao Tzu
|
|
|
|
|
chris_n
|
chris_n
Posted 13 Years Ago
|
|
Group: Forum Members
Last Active: 7 Years Ago
Posts: 12,
Visits: 48
|
I know the current drivers for the "Business" Kinect adds Neck and Wrist angle motion capture. I don't know if the current drivers for the "xBox" version supports that.
From the Microsoft Kinect website:
The Kinect for Windows SDK offers an installer, which makes it easy to install the Kinect for Windows runtime and driver components for end-user deployment.
The Kinect for Windows sensor expands the possibilities for innovation with features like Near Mode, which enables the depth camera to see objects as close as 40 centimeters in front of the sensor. In addition, up to 4 Kinect sensors can now be plugged into the same computer.
One of the many improvements to the Kinect for Windows SDK is improved skeletal tracking, which lets developers control which user is being tracked by the sensor. In addition, the latest Microsoft Speech components, along with an improved acoustic model significantly improve speech recognition accuracy.
|
|
|
|
|
planetstardragon
|
planetstardragon
Posted 13 Years Ago
|
|
Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K,
Visits: 46.0K
|
from what i've read so far, the business includes audio.
☯🐉 "To define Tao is to defile it" - Lao Tzu
|
|
|
|
|
animagic
|
animagic
Posted 13 Years Ago
|
|
Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
|
What I would like to know is if there are differences in Mocap quality between the Xbox Kinect and the Business Kinect when used with iClone. I bought the Xbox Kinect but haven't installed it yet. Is the Business Kinect the way forward?
|
|
|
|
|
chris_n
|
chris_n
Posted 13 Years Ago
|
|
Group: Forum Members
Last Active: 7 Years Ago
Posts: 12,
Visits: 48
|
One thing I forgot to mention is that I uninstalled all of my earlier Kinect / Mocap programs and drivers from the computer.
I used Revo Uninstaller Pro to make sure that no crap was left behind. Be sure to check through all of your installed programs as the Microsoft driver installs several programs.
|
|
|
|
|
chris_n
|
chris_n
Posted 13 Years Ago
|
|
Group: Forum Members
Last Active: 7 Years Ago
Posts: 12,
Visits: 48
|
Finally, It all works: using the "Business" Kinect in Reallusion!
From my Members Page, I downloaded and installed:
The iClone v5.12 patch.
The Mocap Device Plug-in from the "Download" column of the Mocap Device Plug-in category.
The Microsoft Kinect SDK for Windows from the "Bonus" column of the Mocap Device Plug-in category.
Plugged in the Kinect into my Windows 7 computer (win 7 offers more mocap functions then earlier win versions) and the drivers installed correctly.
Started Mocap Device Plug-in. It fired right up and locked on to me quickly. It counted down from 4 and the four indicator icons on the left turned green : )
Started iClone, put an actor on the stage, clicked Animation, clicked Device Mocap in the right column and the Device Console appeared. Clicked Connect in the Device Console and a red Record box appeared on the left side of the Mocap Device Plug-in screen and the blue Preview box appeared on the right. (I have the "Body Command" box checked on the Mocap Device Plug-in screen)
I stood in front of the Kinect until my "bones" lined up. Reached over to the virtual on-screen Start button and in a couple of seconds, the Actor in iClone started to mimic my moves, It's very cool.
When you're recording or previewing, two crossed circles float above your shoulders, that's the "Stop" command; put each hand in a crossed circle and the recording / preview stops.
Having used Pro MoCap on major motion pictures this is pretty limited, however, it's really fun and I don't have 200 grand in it either! Plus, the real-time preview of your actual actor/character/creature is pretty amazing for the money.
In the future, I hope Reallusion adds the ability to use a second Kinect (like iPi). This would greatly increase accuracy and reduce much of the problems from using a single camera.
Thanks, Reallusion for all your hard work!
|
|
|
|