There are some basic rules about shadows in iClone you need to understand first...
1. Regular (drop) shadow ONLY casts shadow on the ground plane. If a prop is above the ground plane, it will cast a shadow on the ground plane. Note that the ground plane is an infinite plane that extends horizontally in all directions at z = 0. Not all things display drop shadow!
2. Self cast shadows ONLY cast shadow on props, terrains, and avatars (essentially, anywhere there is a mesh). They do NOT cast shadow on the ground plane. Self-cast shadow will work for ALL meshes, including trees (however, if there is NOT a mesh under the tree for the shadow to fall on, it will NOT display a shadow).
3. Drop shadow is displayed in quick shading if you are using drop shadow, but self-cast shadow does NOT appear in quick shading if you are using self-cast shadow.
Here are two pictures to demonstrate. These pictures should make the same result if you use trees instead of Chucks. :)
The first has drop shadow. Note how chuck creates a shadow in all of them on that invisible plane at z = 0 (the middle plate is at Z = -1, so his shadow LOOKS like it is on it!), you can even see a bit of his shadow in the one to the right. In the picture below that, using self-cast shadow, the left chuck's shadow is NOT visible because there is nothing for it to be cast upon, the middle one has a partial shadow because it is being cast on the plate, and he upper chuck also has a partial shadow because that shadow is also being cast upon that plate.


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