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Message
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Peter (RL)
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Peter (RL)
Posted 14 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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wendyluvscatz (8/21/2011) when I browsed to get the link for my image I hadn't seen your image Peter, I am impressed and a tad peeved at Daz that I can't get Genesis into Carrara yet but you can in iClone!:w00t:Hi Wendy I know it's a little bit of an outlay but with 3DXchange4 Pro it will take just a few minutes to get your Daz3D content into iClone (including the new Genesis figures). If you have a lot of Daz content then 3DXchange4 Pro will be invaluable. :)
Peter Forum Administrator www.reallusion.com
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wendyluvscatz
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wendyluvscatz
Posted 14 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2.5K,
Visits: 19.4K
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I AM weighing up whether to get $200 worth of iClone content, or DA points or getting the pro version of iC4 (I only have standard) in order to get 5 and running out of time!!! dunno if I can afford the 3Dx upgrade too! pity software can't at least have a percentage of that $200 applied bearing in mind I'd need iC4pro as well as the fbx capable 3dxchange the content is still looking the better deal unless I can use purchased DA points towards future software too, even if it is the Kinect plugin. not so worried about bringing in my Daz figures actually, more interested in the pro version for BVH import so I can use the same animations on similary textured figures the heads can be made very alike easily enough and I have used Daz textures fitted to clothing templates.
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bluemidget666
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bluemidget666
Posted 14 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 3.5K,
Visits: 13.8K
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Hi I have just tried to export a fbx file with facial animation a few expression changes but I can not find them in 3dexchange.. now as im new to this I may be doing somat wrong any ideas ? Right 2012 fbx export no animation in 3Dexchange 2011 fbx export no animation in 3Dexchange 2010 fbx export take time to import then crashes ...... 2009 fbx export same as 2010............... 2006 same as 2009 not just facial animation .....
I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
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bluemidget666
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bluemidget666
Posted 14 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 3.5K,
Visits: 13.8K
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Could anyone else who have the tools for this pipeline give it a go to see if the errors I'm getting are not just limited to me ... Thanks:)
I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
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bluemidget666
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bluemidget666
Posted 14 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 3.5K,
Visits: 13.8K
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Hi Right after having a play I can say that the Genesis and V4 models transfer over to Iclone ok with animations though no facial ... but some of the 3Dunivers characters do not.......
I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
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tylerzambori
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tylerzambori
Posted 14 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 228,
Visits: 2.5K
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hi bluemidget,
I've been working a show, but should have some time to play with it too.
cheers!
Tyler
__________________________________
"I am not a senior anything."
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bluemidget666
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bluemidget666
Posted 14 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 3.5K,
Visits: 13.8K
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Hi Tyler I just had a problem getting Daz to take the serial for the Games Developer Kit turnes out that when I pasted the serial it put spaces at the front of the serial ... might help with your problem..:)
I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
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tyler zambori
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tyler zambori
Posted 14 Years Ago
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Group: Forum Members
Last Active: 12 Years Ago
Posts: 39,
Visits: 329
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Thanks bluemidget,
Today I will get back into trying to get it installed.
I found something this morning that could be very useful:
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=88362
This will let you apply all of your old v4 and m4 morphs onto genesis. You have to have several genesis accessories for this to work. Since genesis imports in Iclone much better than gen 4, this is great news.
I still want to be able to just stick a clonebone skeleton onto it when it comes into Iclone, though. If that could happen, I would not care about not being able to export the character out of Iclone, I would just happily use it in Iclone. ( hoping for the future).
Tyler
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bluemidget666
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bluemidget666
Posted 14 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 3.5K,
Visits: 13.8K
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Hi I dont think clonebone would be the solution as it needs you to hack ya mesh into bits first.. To my mind a better solution would be to rig the mesh in 3Dexchange then export to Iclone. I also think that if RL address this issue it would be in this manner but there is a call for a cheeper pipeline than the MAX and MAYA one....
I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
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tyler zambori
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tyler zambori
Posted 14 Years Ago
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Group: Forum Members
Last Active: 12 Years Ago
Posts: 39,
Visits: 329
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bluemidget666 (8/26/2011) Hi
I dont think clonebone would be the solution as it needs you to hack ya mesh into bits first.. To my mind a better solution would be to rig the mesh in 3Dexchange then export to Iclone. I also think that if RL address this issue it would be in this manner but there is a call for a cheeper pipeline than the MAX and MAYA one....Righton, rigging in 3dxchange sounds good.
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