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iClone 5.3 - Now Available

Posted By Peter (RL) 3 Years Ago
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Peter (RL)
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Dear users,

Reallusion has been optimizing iClone5 to give users a more and more efficient production experience. In version 5.3, we have enhanced the animation workflow by allowing you to bake custom constraint keys into your motion clips and apply head morphing directly to characters. Meanwhile, the iClone Mocap Plug-in has been refined to provide you with increased functionality. New improvements to the plug-in include the ability to capture head rotation, and a Near Mode that allows you to capture motions from an even closer distance.

See more about all the new features of iClone5.3

http://www.reallusion.com/iclone/iclone_whatsnew_v53.aspx

Version History:

http://www.reallusion.com/iclone/iclone_upgrade.aspx#history

iClone Version History

v5.3 (v5.3.2103.1) released 6th September-12

Microsoft Kinect for Windows Mocap Device:
  • Added: “Near mode” and “Head rotation” options.
  • Enhanced: Update Kinect for Windows driver from v1.0 to v1.5 (Ref: http://msdn.microsoft.com/en-us/library/jj160161)
    - Enhanced performance
    - Better skeleton tracking
  • Fixed: Some operations may cause program crash.

Others:

  • Added: iClone Message Panel, providing additional warning or error messages for iClone, plugin, and LUA script operations.
  • Added: “Bake Constraint Key” option in the modify panel of the Animation – Motion area. Now users can bake Look At / Path Constraint / Reach Keys to iMotion clip, and for further FBX/BVH motion export through 3DXchange Pipeline.
  • Enhanced: Support for morph-based facial animation in iClone5. The new head system is now compatible with lipsync animation and facial puppeteering.
    - To utilize the unique facial expressions tools, you will need to have the new Monster Character Pack which is specially designed with a morph-based head system. This pack is scheduled to release in Sept 2012.
    - Reallusion will add the morph-based head import functionality in the next 3DXChange release.
  • Enhanced: Separated the "Material & Texture Settings" into 3 sections. It's now easier to fold/unfold material settings, which allows for quicker material picking and adjustment without the need to constantly scroll up and down the modify panel.
  • Enhanced: When applying accessories to a target bone location, the accessory will retain the correct orientation, regardless of the bone naming difference between character generations, this also works for 3DX5 imported Non-Standard Characters.
  • Fixed: For a skinned prop rigged to several sub-nodes, you can now attach each node to a different character bone, and correctly display the skin-bone rigged result. You can save it together with a character, or delete the skinned prop without error.
    - Product Name: Vatican Feel

To update please select Help > Check For Updates in iClone. Alternatively you can Login to your Member Account and download the update by selecting Bonus in your list of Registered Products. The update can also be downloaded using LiveUpdate.

                                                                

Peter Edwards
Forum Administrator

www.reallusion.com


Bigboss
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Fantastic! I knew you could do it !!! Smile

The restored capability to save skinned accessories attached to Avatars is going to be quite interesting !

Now it is well worth the venture Smile

Also, the fix for accessory position when applying to different skeleton structure is also very very important !

Thanks! Smile

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Edited
3 Years Ago by Bigboss
MICKYFIN FILMS LTD
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Now, that's what i'm talking about - Nice one Reallusion!w00t
Apparition
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Holly Cow!

I am amazed! w00t

I am going to download the patch and see for myself! Sounds VERY convincing!

Thanks folks! Thanks RL!

Thanks Peter!


Mike

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moviemaker100
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@Apparition
No, we have to thank YOU, Bigboss and some others.
Don´t believe, that RL would have reacted so fast without your "wake up screams", too..........

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3 Years Ago by moviemaker100
Artman009
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- Reallusion will add the morph-based head import functionality in the next 3DXChange release.


Peter, is there any chance of 3DXChange being able to import models with non-head morphs (i.e., Blendshapes) that can be keyframed in iClone? An example would be being able to animate a DAZ Genesis character to go from being super thin to super tall or to super fat.

-- Artman009
http://cautiouslyoptimisticfilmmaking.blogspot.com/
Edited
3 Years Ago by Artman009
wires
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Wonderful, great, thank you very much RL.

But please, please, pretty please compile a patch installer that doesn't list the "Bonus G5 Outfit Developer Collection" as not being installed and forcing me to reinstall it for what now feels like the 10th time. Just about every ver. 5 patch has refused to "see" that this pack is installed and lists the contents as "Bonus" - which means that trying to add one of them to the stage leads me to the download page for the pack.w00tCrazyCryingWhistling

Gerry

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I still can't wag my dragons tail!!!! !&*(#!@!!!!! Crazy

otherwise very nice update, Thank You! Tongue

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hgagne
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@Peter:

Is the 64-bit of IC5 included in version 5.3 still BETA/RC? 

Cheers,

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iClone 5.5 Pro, 3DXchange 5.5 Pipeline, CrazyTalk & Animator Pro
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Peter (RL)
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hgagne (9/17/2012)
@Peter:

Is the 64-bit of IC5 included in version 5.3 still BETA/RC? 

Cheers,

Hi..

The 64Bit version of iClone 5.3 is still Beta. The next version of iClone should see the full release.

                                                                

Peter Edwards
Forum Administrator

www.reallusion.com





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