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How to work out with Camera correctly ?

Posted By waseem_20110901165200726 14 Years Ago
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AverageJoe
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Actually a scene change would just be a separate project.  There aren't any animation packages I'm aware of that bundles multiple scenes up in a single project.  Anime Studio Pro doesn't, none of the Toon Boom products do, none of the 3D animation packages do, etc...  I think the only one that does is Flash, but I don't think it's for animation as it is animated presentations and UIs.
markbrown
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Thanks for this post. I was wondering if I could make multiple scenes. Now I know I can't. This would be a nice feature to have on the next upgrade, since a scene change is very common thing to have in an animation.
AverageJoe
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Peter (RL) (9/4/2011)
wizaerd (9/3/2011)
You don't necessarily have to copy and paste the keyframe.  Set the camera on frame one, and in the timeline, open the camera transform channel, press the Add Key button.  (Actually there should already be a key at frame one but in case rthere isn;t).  Move to frame 299, press the Add Key button.  Move to frame 300 and move the camera to whereever you want, a new key will automatically be made.  Now let's say you want the camera to hold there for 50 frames, so move ahead 50 frames and press Add Key button, move to frame 51, move the camera to whereever you, a key will automatically be made.

You are correct that the Add Key button will work perfectly for individual camera switches but personally if you intend to switch to the same camera position several times, like in a two way conversation, then I find it easier to copy and paste as required.

There are normally several ways to achieve the same thing in CTA though. Everyone should do whichever method they find easier.  :) 

Agreed that copying and pasting is a much easier approach if having to return to the same shots all the time.  However, I was merely mentioning that copy & paste was not the only option, since the original poster complained about there being an easier way than copying and pasting over and over again. 

Camera work, once you understand all the little gotchas dealing with cameras in general, is actually quite easy.  Just tedious because of the limit to a single camera.  Looking forward to the days when there'll be multiple cameras allowed in CTA...heh heh heh

Peter (RL)
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wizaerd (9/3/2011)
You don't necessarily have to copy and paste the keyframe.  Set the camera on frame one, and in the timeline, open the camera transform channel, press the Add Key button.  (Actually there should already be a key at frame one but in case rthere isn;t).  Move to frame 299, press the Add Key button.  Move to frame 300 and move the camera to whereever you want, a new key will automatically be made.  Now let's say you want the camera to hold there for 50 frames, so move ahead 50 frames and press Add Key button, move to frame 51, move the camera to whereever you, a key will automatically be made.

You are correct that the Add Key button will work perfectly for individual camera switches but personally if you intend to switch to the same camera position several times, like in a two way conversation, then I find it easier to copy and paste as required.

There are normally several ways to achieve the same thing in CTA though. Everyone should do whichever method they find easier.  :) 

                                                                

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Anonymous
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waseem_20110901165200726 (9/4/2011)
Thank you wizaerd, this is a bit easier than copy and paste keyframes.. That lets me enjoy the program much more now :)

Another question, instead of opening a new topic for it I would like to ask it here if you don'T mind ..

If I want to change the Scene (the whole background) like changing the place from Home to Street, how can I do it in the same project ? Do I have to edit that in the Timeline also or is there another way ? Because I tried by moving the cursor to the frame I want it to be the start of changing the scene, then clicked on a scene, but this changed even the whole background from the frame one.

I appreciate any tip and hint.

This is the way I do it. I have three scenes.

1. Guy walks to his house.
2. Guy enters his house.
3. Guy sits down on a chair in the living room.

I open a project, and create scene one, save and render it.
I close scene one and open a other, new project and create scene two. then render and save it.
Same procedure for scene 3.

Lets say tou rendered the scenes as wmv (or AVI, whatever)

I then go to a video editor like Premiere pro and import the scenes. Place them on the timeline in the right order and export the movie to the desired format.

Think in scenes, create for every scene a new project. Saves you a lot of rendering time and you do not go crazy figuring out where is what on the timeline.

Cheers,

René

AverageJoe
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Are you referring to having more than one scene in a project?  Because if so, you cannot.  But you can animate the opacity channels of the scenes items, thus making some visible, some invisible and effect a change of scenery within a single scene. 
waseem_20110901165200726
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Thank you wizaerd, this is a bit easier than copy and paste keyframes.. That lets me enjoy the program much more now :)

Another question, instead of opening a new topic for it I would like to ask it here if you don'T mind ..

If I want to change the Scene (the whole background) like changing the place from Home to Street, how can I do it in the same project ? Do I have to edit that in the Timeline also or is there another way ? Because I tried by moving the cursor to the frame I want it to be the start of changing the scene, then clicked on a scene, but this changed even the whole background from the frame one.

I appreciate any tip and hint.
AverageJoe
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You don't necessarily have to copy and paste the keyframe.  Set the camera on frame one, and in the timeline, open the camera transform channel, press the Add Key button.  (Actually there should already be a key at frame one but in case rthere isn;t).  Move to frame 299, press the Add Key button.  Move to frame 300 and move the camera to whereever you want, a new key will automatically be made.  Now let's say you want the camera to hold there for 50 frames, so move ahead 50 frames and press Add Key button, move to frame 51, move the camera to whereever you, a key will automatically be made.
waseem_20110901165200726
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I don't mean editing from the timeline is hard, but if there was more options for the camera mode to do that instead of copying and pasting the frame several times would make the process much much easier.

As example, if you click on the Camera button, more oprions will pop up, like Zooming, Moving from target to target, put on specific spots etc.. This should help the beginners like me, because I really was confused the first 3 days just to figure out how to do that instead of having the camera moving around my targets the whole time till Peter helped me out :D thanks to him.
AverageJoe
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How should it be any easier?  it's already quite easy, and emulates standard timeline based keyframe animations.



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