I'm really having trouble creating a path, to where I want it to go in a 3D space (iClone 4 Pro) :crazy:
For instance, I'm trying get one character to throw a bag from up on a boat, down to another character at ground level. To make the bags flight realistic, I thought I'd create a curved path from one character to another for the bag to follow. But do you reckon I can do it ?
I've tried setting the path from above, and beside the characters (both directions) but it seems like an impossible feat, lining up the pointers on all axis's. The two characters are standing directly in line (on the same X axis) yet, when I plot the path markers, one or two will randomly end up travelling into the distance on the z-axis. It looks fine from the side, but when I swap to an overhead view the path is all over the place. When plotting the path pointers, it seems iClone has trouble interpreting which axis I'm moving on. I move the mouse across the screen (X-axis) to plot the next point, and rather randomly iClone moves back along the Z axis. I want to maintain the Z-axis, the only axis I want to change is X-axis and Y-axis as the bag is thrown from one character (in a vertical or Y-axis) arc. I don't want it travelling along the Z-axis into the distance.
If I get the path right in the side view, it's all wrong in the view from above. So I adjust the path from the above view and it's all wrong again in the side view.....
is there a trick/method that I'm missing here ? I've always had this problem with plotting in the air. The only other thing I was thinking of trying is opening a new screen, plotting an arc flat on the ground plane, saving it, load it into the scene and then invert it so it's standing upright ?? Surely there would be a simpler method than this....
any assistance greatfully accepted!
cheers
_________________________________________________________