fergus (5/15/2011)
Thanks to gizmo - that worked.
Can I ask 3 follow up questions?
What is that alignment doing and why is it necessary?
I note (thanks to colour's first suggestion) that if I apply the clips by dragging onto the character rather than copying in the timeline that the movement clips do adjust themselves correctly. So am I right in assuming that dragging sets the alignment automatically?
What is the difference between align and align whole clip?
I experimented with this and it seems to me that "align whole clip" makes the whole clip run in just one place (eg running on the spot) while "align" just affects the start point. And now I've changed the align whole clip setting, I can't figure out how to remove it!
What is the purpose of alignment to the other body parts? This didn't seem to make any difference which one I picked for a running loop clip.
Thanks for your help,
FergusI'll do my best in laymans terms but I hope someone with the real answers steps up. I'm not one to read too many instructions and I tend to experiment on the fly . . . getting away with it most of the time.
1) The alignment. Assume your starting from X0.Y0.Z0 You apply a motion. Now if the motion moves the character forward, (as opposed to a motion which the character appears to run but stays stationary, and you then manually adjust its position), and then you add it again, it wants to restart from X0.Y0.Z0. The alignment as described in my first post makes the character start from the end position of the first motion as you have found out. The downside appears to be that this depends on the motion, (who made it), and the direction the maker starts the motion in, etc. Thats why I experiment with several alignments, align right leg or whatever. Not put in technical terms but I hope you get my drift. I cannot answer the second part of this section because I have never dragged a motion to the character, but if it works for you and colour I'm sure gonna try it.
2) Duh. I've no idea. Your answer is as good as mine would be to be honest. I must read up on this myself . . . if I ever get time. I suggest you press F1 and look at the online manual. The only ways that I know how to remove motions are to either go into your Timeline and click on the motions for that character, right click and delete. You may have to delete a key in the motions layer too. Or click on the Reset button under your preview screen (an arced arrow). BEWARE this results in you losing ALL your motions or animations from just about anything you have loaded into the project.
3) As two.
Hopefully some else will come along and give us a better explanation to everything in due course. In iC5 it appears things may be easier for us all. Lets hope so. But it would still pay you to learn about what we have now because it will come in handy someday no doubt. Cheers.
:cool: gizmo