I've never had much luck in mixing pre-set animation/motions with keyframe motions I have created myself. Usually I will start my own keyframe animation and then attempt to add a 'turn around', 'move to' or a walk animation somewhere along the animation. Problem seems to be whenever I have moved the character from the original x,y,z coordinates using transform, and then apply a pre-set animation, the character shoots back to the original x,y,z coordinates. Now this doesn't always happen in every situation, but I can't for the life of me figure out why it does it, when it does - which is more often than not.
Now I have read the 'align motion' chapter in the user manual several times. I have ticked the 'align motion' box (which supposed to stop this from happening!!) when applying the pre-set animation and the character still jumps back to the original coordinates. I have scanned the transform line and made sure there are no hidden, unwanted keyframes that could cause it. I have even removed the auto idle setting in an effort to overcome it, but no success. Usually I end up tediously keyframing the character back to the original position with several keyframes inserted into the transform track on the timeline in an effort to keep the character in the same position. Not only is it tedious, but it's not always a complete success either.
This seems to be an ongoing problem, and one of the reasons I'm hesitant to use the animation templates. Seems very clumsy and unpredicatable, maybe something RL needs to address in iC5
Has anyone else come across this same problem ?
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