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align motion.....

Posted By Darren01 14 Years Ago
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Darren01
Darren01
Posted 14 Years Ago
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I've never had much luck in mixing pre-set animation/motions with keyframe motions I have created myself. Usually I will start my own keyframe animation and then attempt to add a 'turn around', 'move to' or a walk animation somewhere along the animation. Problem seems to be whenever I have moved the character from the original x,y,z coordinates using transform, and then apply a pre-set animation, the character shoots back to the original x,y,z coordinates. Now this doesn't always happen in every situation, but I can't for the life of me figure out why it does it, when it does - which is more often than not.

Now I have read the 'align motion' chapter in the user manual several times. I have ticked the 'align motion' box (which supposed to stop this from happening!!) when applying the pre-set animation and the character still jumps back to the original coordinates. I have scanned the transform line and made sure there are no hidden, unwanted keyframes that could cause it. I have even removed the auto idle setting in an effort to overcome it, but no success. Usually I end up tediously keyframing the character back to the original position with several keyframes inserted into the transform track on the timeline in an effort to keep the character in the same position. Not only is it tedious, but it's not always a complete success either.

This seems to be an ongoing problem, and one of the reasons I'm hesitant to use the animation templates. Seems very clumsy and unpredicatable, maybe something RL needs to address in iC5

Has anyone else come across this same problem ?




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Forum Post align motion..... By Darren01 ( 14 Years Ago )
Forum Post Yes, Im in the same boat. Mixing two premade animations often... By thebiz.movies ( 14 Years Ago )
Forum Post I've had the same issue. The frustrating part is that it's... By The Mythical Dragon ( 14 Years Ago )
Forum Post I always thought it was just part of the joy in using... By mark ( 14 Years Ago )
Forum Post well I'm glad it's not just me! Usually it's me doing something wrong... By Darren01 ( 14 Years Ago )
Forum Post If you want your motions to always line up, the motion build should... By Cricky ( 14 Years Ago )
Forum Post Good answer Cricky:) Thanks! mp By mark ( 14 Years Ago )
Forum Post Cricky, wouldn't the pre-set animation sequences/templates provided by... By Darren01 ( 14 Years Ago )
Forum Post [quote][b]Darren01 (4/28/2011)[/b][hr]Cricky, wouldn't the pre-set... By stuckon3d ( 14 Years Ago )
Forum Post Can I jump in? There are a few reasons why such behaviors, I believe... By Bigboss ( 14 Years Ago )
Forum Post [quote][b]Bigboss (4/28/2011)[/b][hr]Can I jump in? There are a few... By stuckon3d ( 14 Years Ago )
Forum Post What tools are available for AML Script Editing? The only reference I... By jcasko ( 14 Years Ago )
Forum Post Thanks for the details. It seems like the "best" solution would be... By jcasko ( 14 Years Ago )
Forum Post thanks for all the replies guys, sorry I've been a while in replying.... By Darren01 ( 14 Years Ago )
Forum Post update: I just had a look at the AML file for the persona and can't... By Darren01 ( 14 Years Ago )
Forum Post Hi Darren,... I added the SNAP attribute.. Load this file as an AML... By Bigboss ( 14 Years Ago )
Forum Post thanks bigboss, I'll give that a go can I also apply that persona to... By Darren01 ( 14 Years Ago )
Forum Post Yes, you can use this AML on any standard iClone Character. Cheers! By Bigboss ( 14 Years Ago )
Forum Post thanks Bigboss, unfortunately it's still doing the same... By Darren01 ( 14 Years Ago )
Forum Post What you're describing, Darren, happens to me all the time, 'cos i'm... By colour ( 14 Years Ago )



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