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Correct default behavior for eyelids

Posted By Paumanok West 16 Years Ago
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Paumanok West
Paumanok West
Posted 16 Years Ago
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Currently, CrazyTalk assumes that the default or normal position for eyelids is wide open.

I feel that the usual position of eyelids is half-closed.
The upper lid rests just above the pupil.
(A person opens his lids wide open if he's very excited.)

I lower the eyelids on most keys, so it's a lot of work.

Currently, you have a slider for "Eyes narrowed." I would love to see this replaced by a slider which reads "Eyes wide."

Thanks for considering this.

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16 Years Ago by freshnews
Paumanok West
Paumanok West
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The moderators are usually so good about tending to all comments. I still feel that a change in the way eyelids are handled would be a good thing. Any chance? Smile

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Peter (RL)
Peter (RL)
Posted 16 Years Ago
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Thanks for your suggestions. These will be passed to the development team for review. Smile

                                                                

Peter
Forum Administrator

www.reallusion.com


Darren01
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Posted 15 Years Ago
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I second this request.
I also go through the same process of half closing the eyes so my characters don't look like they are stunned Tongue

however, fortunately most of my CT animations are used in Iclone, which seems to position the eyelids in a more realistic position




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animagic
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Posted 15 Years Ago
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Paumanok West (8/16/2008)
I lower the eyelids on most keys, so it's a lot of work.

Just saw this and I agree with the observation.

What I found out is that by creating one initial key with more narrowed eyes at the beginning (before any puppeteering), you end up with a more realistic default setting without having to change a lot of keys afterwards.  I use CT exclusively for work in iClone, but it looks good to me in CT as well.


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Mick
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Posted 15 Years Ago
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Hi Paumanok West,

We are most grateful for your suggestion. This request has been conveyed to our developing team, and afterwards we will evaluate the feasibility. It may be possible to be implemented in future releases.

Yours sincerely,

Mick
Technical Support
Reallusion Inc.
www.reallusion.com




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