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NEW TECHNIQUE: Using Particles as a Paintbrush

Posted By JasonJ68 15 Years Ago
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gp0778
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Posted 14 Years Ago
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I'm a newbie, so I guess I should stop watching this tutorial, lol. Ehh, just kidding around. :)
Illustrator Cathy
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Posted 15 Years Ago
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:w00t: WOW Jason! :w00t:

Holy Steaming Piles of Cow Dung! LOL That was a BRILLIANT tutorial and I'm adding it to the Wiki immediately! BRAVO! Thank you so much!

Cathy :hehe:

Just click on the graphic to go there.



Paumanok West
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jasonjbrown (12/30/2010)
If iClone allowed us... sequentially numbered images to be used as images, allowing for random rotation of particles without particles continuing to rotate...

Forgive meif I crosspost that last paragraph to iClone 5wishlist topic!


Can't you accomplish the same thing using a video texture? I've used video textures on particles with great success.

On the RL forums, nobody worries about one or two instances of cross postings, so you may relax. Especially if you are making a comment germane to your point and you realize that it also ought to go into the wishlist!

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JasonJ68
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Thanks everyone, I intend to make another Painting with Particles Tutorial, a part two if you will. I have some ideas for the technique that I'm going to try out.

If iClone allowed us a little more control over the particles (ie: allowing less than 1 particle per second, or allowing sequentially numbered images to be used as images, allowing for random rotation of particles without particles continuing to rotate) we would be able to do stuff like a single set of footprints.

Forgive me if I crosspost that last paragraph to iClone 5 wishlist topic!

afterThought
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Thank you for sharing, Jason! :)

aT



peteradam6
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These FX look great. Very inventive! You might think about making a pack of these FX for sale on the Reallusion store?




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rontarrant
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Hi Jason,

Very informative and very creative!

- Ron T.

Cricky
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Response to original post:

Jason,

I have used this technique before and the demo is a good start for beginning rather than advanced users. No knock here, so don't think of it as that. I have used technique or basic particle application as a Skywriter technique in the past, but couldn't tell you where that video clip is as it's been so long ago. I just want to add a bit more to extend the help a little bit further to others who are interested.


********************************************************

One thing I noticed was you didn't mention which particle you actually started with. It does make a difference, and I usually start with a still particle such as (Puff) which works fine for the techniques you displayed. With that as a starting point, anyone should be able to use your demo as a guide.

One other thing that should be considered is the Starting "Life Frame". If you set it to Zero (0) frames and extend the Ending "Life Frame" to well beyond the project length (50,000) frames, it will start sooner and end whenever you like by turning the particle "Off" when it has reached the point where you want to see it fulfilled.

The Particle On/Off can be anywhere between the Start Life Frame and the Ending Life Frame. The visibility of the particles already produced will not disappear until it's set "Life Frame" ending, so stopping it in mid-stream does not erase what has been created.

Another point for people to consider in a scene is shadows of particles. Particles do not cast shadows. So, if other items in the scene do cast shadows, it looks more realistic when a particle used does also. They can be exported as a PNG or TGA with Alpha sequence (32bit) option enabled. Then returning to the project by importing as popVideo.

-OR-

Exporting and bringing back in as two AVI(s) (One with Alpha Only), or again, popVideo can be used to import the videos.

A sample of the shadows effect, or lack of, can be seen Here http://www.box.net/shared/59vp1l1e9z

One Last thing:

The Particles created can also be saved as Custom Particles for later use, but may need tweaking for other projects. They rarely fit future projects 100% on re-use.

Ok, off the soapbox now...perhaps this thread will extend the knowledge of particles which are very easy to use once you try them.



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stuckon3d
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very nice tut Jason.



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JasonJ68
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SEEKER:  A brilliant post. I am honoured.



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