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Emerald Animation...
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Emerald Animation...
Posted 14 Years Ago
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Group: Forum Members
Last Active: 11 Months Ago
Posts: 334,
Visits: 1.1K
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Assuming I uderstand your problem correctly, I don't think setting "ease in" or any other option on Frame 1 will work. I look at it this way -- when you set the transition on a keyframe you are in essence telling IClone how you want to get to that keyframe. Since Frame 1 is the beginning frame, you are already there. So, if you want to ease in from Frame 1 to Frame 100, leave Frame 1 alone, and select "ease in" on Frame 100 and all should work fine. Hope this helps.
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rontarrant
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rontarrant
Posted 15 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 231,
Visits: 571
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mark (10/22/2010) Once again stuckon3d nails it! Thanks! Now if we could just draw our own Bezier curves for points... mpIf you're talking about points on a path, I discovered that you can... sort of. The end node of a path can have a transition assigned, just like any other key frame. I haven't figured out a way to do transitions on any of the other path nodes, though. I'm not sure it's possible. But, if you want an ease-in-ease-out over the entire length of the path, it's simple to set up.
- Ron T.
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mark
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Group: Forum Members
Last Active: Last Year
Posts: 4.9K,
Visits: 16.7K
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Once again stuckon3d nails it! Thanks! Now if we could just draw our own Bezier curves for points... mp
 Click here to go to my YouTube Channel filled with iClone Tutes and Silly Stuff
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rontarrant
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rontarrant
Posted 15 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 231,
Visits: 571
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stuckon3d (10/21/2010) if that was the only thing that was slowing you down in iclone then please do not feel bad if you dont purchase the tutorial from me. I dont want to be the cause of a marital dispute. :PI'm sure it's not the only thing, Cris. :) And I was just kidding about sneaking it past my wife. So how do I go about buying your animation tutorial?
- Ron T.
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stuckon3d
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stuckon3d
Posted 15 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 1.8K,
Visits: 7.8K
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Hi Ron, if that was the only thing that was slowing you down in iclone then please do not feel bad if you dont purchase the tutorial from me. I dont want to be the cause of a marital dispute. :P @ Chris yeah man what is up with that! :angry: :P :D J/k you know i cram a lot of info in my tutorials so watching it ones is not going sink all the info in. you have to watch them several times and practice, and then watch them some more. ;) Cheers, Stuckon3d PS: My tutorials are not made to replace the manual but to accelerate and clarify your learning process. I'm sure with enough practice and reading the online manual you could come to the same conclusions eventually. The questions is how much time do you want to spend trying to figure things out. Right? However i also share production techniques i have acquired in my twenty-something years of 3d experience. Something you will not be able to figure out on your own since need to be in a professional environment to learn them. ;)

Product Specialist
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Seeker769
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Seeker769
Posted 15 Years Ago
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Group: Forum Members
Last Active: 12 Years Ago
Posts: 422,
Visits: 1.1K
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Stuckon3d's class is actualy where I heard it was backwards, but he wasn't refering to the operation itself, as I was implying, but rather the direction of effect. I'll watch it again tonight, I really should have been able to remembered this by now :blush: Chris
iClone training resources https://forum.reallusion.com/Topic70771-161-1.aspx 
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rontarrant
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rontarrant
Posted 15 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 231,
Visits: 571
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animagic (10/21/2010)
It is different from what I remember for 3DS Max (years ago), but it IS actually in the manual... :blush: 1. In the target track of the timeline, set two keys. 2. Right click on the Latter one. Select an item from the Transition entry of the menu. Yup, it sure is. And the assumption I made when I read this was that it was talking about two key frames, each with its own ease-in, ease-out or whatever. I, too, was thinking back to other software (Maya in my case) and assuming iClone worked the same way. I gotta stop that! animagic (10/21/2010)
So yes, it is the second one indeed that needs to be set. Thanks, stuckon3d for reminding us... Hm, I might need to get that CD myself...:ermm: After stuckon3d was so generous about filling us in, I hope everyone reading this thread will buy one or more of his extended tutorials. I think he's proven beyond any doubt that's he's an honourable person and deserves the business. Now I just have to sneak this past my wife. :D Good thing she doesn't read the credit card statements.
- Ron T.
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animagic
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animagic
Posted 15 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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It is different from what I remember for 3DS Max (years ago), but it IS actually in the manual... :blush: 1. In the target track of the timeline, set two keys. 2. Right click on the Latter one. Select an item from the Transition entry of the menu. So yes, it is the second one indeed that needs to be set. Thanks, stuckon3d for reminding us... Hm, I might need to get that CD myself...:ermm:
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rontarrant
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rontarrant
Posted 15 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 231,
Visits: 571
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Now I see why you were saying it works backwards to what I'd expect. I automatically assumed that an ease-in would work on the frames to the right, not the left. I just tried another test with frame one as linear, frame 25 as ease-in and frame 100 as ease-out. I'm getting the results I was hoping for now.
Thank you very much for explaining this to me (and perhaps, us). Now, as a point of honour, I am going to buy your animation class video.
How do I go about buying it?
- Ron T.
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stuckon3d
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stuckon3d
Posted 15 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 1.8K,
Visits: 7.8K
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Hi Ron, maybe this will help you visualize how the function curves work in iclone. Imagine three points connected by two curves/lines. The first point has only one curve connected to it on the right, Point two has one curve connected on the left and one on the right. Point three only has one curve connected to the left. . Now with this in mind, ease in, linear, and ease out: These refer to the curves to the left of the point. So if point one/keyframe one is at frame one of the timeline. There is no curve available to the left of the keyframe, that is why nothing is happening there. And that is the reason why it works on point two of your animation, because you do have a curve to the left of point two. Hope this helped, Stuckon3d

Product Specialist
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