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Help Needed with origine points and axis

Posted By MagneticFoundry Last Year
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Help Needed with origine points and axis

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MagneticFoundry
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MagneticFoundry
Posted Last Year
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Last Active: Last Year
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Hi All,

Recently my team is trying to add CC4 to our ZBrush flow after watching some rather nice videos that made it looks crazy simple.

But so far, the ride isn't exactly smooth and we are facing serious issues when moving back and forth from Zbrush. Our most pressing issue is the positionning of the model in CC4. While the tutorial with the default soldier works like a charm, with our model it is a different story and we can't seem to align the model - and then the accessories- correctly in CC4. All the while using the same methods.

He is a little follow through of our issue.

1- Centering world axis in Zbrush before GoZ.
91% of original size (was 552x522) - Click to enlarge

2- Goz in CC4 show the model below floor 
91% of original size (was 552x522) - Click to enlarge

3- bottom align and zeroing the body on the ground
91% of original size (was 552x522) - Click to enlarge

4- importing some accessories before rigging bring everythign back down - i kinda get it
 91% of original size (was 552x522) - Click to enlarge

5 - Importing assets after rigging and it is total shitshow.

91% of original size (was 552x522) - Click to enlarge

6 - Although it does not always move the skeleton outside of the body like that, it surely always moves the body far up in the Z axis, forcing me to move the accessories up high and pose the model in the sky. Which means I can't use animations or provided poses because it completement breaks it.
91% of original size (was 552x522) - Click to enlarge


Now that we've spent days trying to figure this out and watching tones of tutorials, we could definitely use some help.

Thanks you!



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