Hey guys,
I am attempting to map out a concrete pipeline going from CC4 > Unity > VR/Web.
Having 10-30 textures per characters is a bit much, and so naturally the InstaLOD merge materials function seemed like an obvious win to reduce draw calls/memory footprint.
However I'm finding that this process causes some details to be lost (eg: alpha values).. and the resulting FBX files fail to be processed cleanly by the CC/IC Importer.
The lost alpha values results in the skin looking super shiny (which I can fix manually), but most noticeably the importer refuses to use the RL_HairShaders and the resulting hair looks crunchy/lowfi.
I've tried just about every export/instaLOD/import setting to no avail, and the only export setting that seems to improve the results is disabling InstaLOD.
Has anyone had any luck optimising texture/material count in Unity?