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Blender to Unity animation exporting

Posted By AAAnimator! Last Year
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AAAnimator!
AAAnimator!
Posted Last Year
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Last Active: Last Year
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Hello there!
This is my first post here, so if any info is missing, I'll be happy to provide with additional information and screenshots if need-be.

The Goal:
I am trying to export multiple animations of a character that I imported into Blender from CC with the CC/IC Pipeline addon. This character with his animations, then needs to be put into Unity, and used with the Humanoid rig.
The animations are all hand-made by me, and are all for one character. (For example: Run, Walk, Jump. That sort of deal.)

How would I go about doing this? As whenever I try to export the character, it just exports the animation I put on last in the NLA editor.
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Related to this question:
I also would like in the future to only export animations from the same characters that I import in from the CC/IC Pipeline addon, however, when I try the "Export Animation" option, it also exports the mesh, which is a thing I do not want.
How would I go about fixing this?
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Thank you for reading this, any help and ideas would be greately apprechiated!



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