Here something to play with physics in iClone.
https://drive.google.com/file/d/16LSdADsKI4Zq5FXlSQSgU_WcMlJqoQTQ/view?usp=drive_linkRobe comes on a Base CC3+ female in IC and CC projects.
(other cloths from video are not included)
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List of features as well as list of DOs and DO NOTs:Hoodie part featuring 9 morphs to tweak it for head shapes and hair.
Open1 and Open2 are 2 consecutive morphs to lower the hood down (must the used in sequence).
Robe has "Conform" feature disabled to prevent out of shape deformation while applying to other characters.
While applying to characters other than Default CC3+ female, the Robe would be scaled but not generally conformed to the body shape.
Additional tweaking might require.
Only Hoodie part and handful geometry at the shoulders area are skin weight dependent.
The rest will rely on iClone Cloth Physics simulation.
Robe will not properly simulate in CC in most cases and CC project is included for reference only.
All sims have to be run in iClone.
All simulations
must start from A-bind pose.
Note: RL does not provide a file for this pose, but you may save the pose for future use by clicking "Remove" > "Restore Bind pose" at the Animation Player in CC
or grab it from any of the enclosed projects.
A-Bind pose has to settle for at least 60 frames and then step to the right for another 60 frames and apply your clip.
Finally use "Auto Blend Selected Clip" feature to create a smooth transition.
Collision Shapes are tweaked on included female character to prevent body penetrations.
You may save the set and use it for other characters (some tweaking would still require)
Make sure not to utilize more than 32 collision shapes altogether on a character (Note: a Capsule utilizes 2 collision shapes count).
Do NOT use any motions which are abrupt, extreme in speed and movements.
Do NOT animate or use motions where hands are raised above the head (that would force to slide the Robe all the way to the back and it might not recover).
Note: You may try to increase Robe Physics
Friction to prevent a lot of sliding to some degree.
Here is to compare. Robe in the back has Friction set to 0, while in the front it's 1:
It is undesirable to use Hoodie morphs in CC and then send character to iClone or save character or the Robe. All dialed morphs would be baked.
Dial morphs in iClone.
Cloth Morphs and Cloth Physics are mutually exclusive to some degree.
If you baked physics simulation and then decided to change the morph, you are out of luck.
You'd have to delete Vertex animation track to be able to use morphs and then bake simulation over.
Good Luck!