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Linked characters comes into unreal in different positions

Posted By cutoffsquid98 Last Month
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Linked characters comes into unreal in different positions

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cutoffsquid98
cutoffsquid98
Posted Last Month
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Please I need assistance. I am transferring a car and characters with animations to unreal using the live link plugin. The characters are linked to the car. The problem is when in unreal and I I use the link, the characters positions are completely different. They are no more in the car. I have another character that is not linked to the car, that character is in the correct position. How do I solve this problem. I would be grateful if someone can help. Thanks
cutoffsquid98
cutoffsquid98
Posted Last Month
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Senior Member

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Group: Forum Members
Last Active: Last Month
Posts: 26, Visits: 332
Found the solution. Characters should be transferred without linking them to the vehicle or object. Once they are transferred, successfully then they can be linked in iclone which will reflect in unreal and they will maintain their positions.



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