Hello all, I'm just posting to see if anyone has encountered this issue.
I am exporting my clothed character in the Unreal preset. Everything imports fine, and the Viseme morph targets are working on the base cc4 model, except the beard from the beard and brows builder content.
Does anyone know what I might be doing wrong? I have a cinematic with him talking and I can't have the beard sitting static.
and yes, the material on the beard is checked to be used with morph targets.
Thank you all for any help you can offer!