Profile Picture

Problems with a simple Character

Posted By K_Digital Last Year
You don't have permission to rate!
Author
Message
K_Digital
K_Digital
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 327, Visits: 1.4K
Hello there,

I created a simple char in Blender , consisting of a few simple elements , a bottle, a label, legs, arms, eyes and mouth, rigged with Accurig.
So far everything went fine, but when animating the Char in Iclone or CC, depending on how far the char bend its body, or head
the body becomes visible through the surrounding label. Also on certain head moves the mouth sinks into the head,
ams look sometimes separeted from the body. A simple walking amnimation looks fine though.
I found no way to solve this, "confirm" doesnt seem to be available for non human chars. The label for example
attached to the hip bone sticks to the hip as expected, but when bending the body too much,
the bottle mesh comes through. I fixed this through removing the label in Blender then glewed the image on the bottle mesh.
Though this is not the way i want it to look. What i would need is s way the label follows the body
movements AND the body bendings exactly and doesnt let the body mesh poke through.
Ok, doesnt need to 100% follow the bendings, but should at least not the body mesh go through.

Does anyone have an idea how i could solve this ? May be collison shapes are the secret word ?







Reading This Topic