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Exporting Facial Bones - not working

Posted By VidKid Last Year
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Exporting Facial Bones - not working

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VidKid
VidKid
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I've been attempting to export Snuggles the Toon Bear Daz version as an FBX so I could use Acculips in iClone.  Although the figure converts well, none of the facial,  morphs are exported. Any advice? Here are my export settings:
epression
4u2ges
4u2ges
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In order to utilize Acculips, character must have a standard set of visemes (either 7+8 Phoneme Pair or 1:1 Direct).
Since bear does not seem to be a standard genesis base, there is no profile is available to apply facial blend-shapes (RL only provides facial profiles for standard G1/G2/G3/G8).
And looking at this bear product page I also see it only has a handful face morphs (many with no L/R separation) and practically no viseme morphs (maybe a couple).

Furthermore when you import FBX as Humanoid, facial morphs (if available) are never getting imported.

But you may use the same FBX and import morphs as Custom after starting "Facial Profile Editor".
Once imported, you can translate some of them to Standard face profile sliders (including visemes if available).
Here is a quick one to show how to import and translate available DAZ face morphs into Standard CC face profile.
I have only shown Brows translation for Gen3 male Humanoid to give you an idea.



As I mentioned this bear does not have enough morphs to create a full face profile with visemes.
So once you translate whatever is possible, you have to make the rest by yourself (including visemes).

Here is one way to complete morphs creation (for whatever is still missing) in Blender.
(you may try to make them in CC mesh editor, but it would be quite hard)



============================================================================================================
To Reallusion: I do not want to create another ticket, but if you are reading this please fix DAZ Face profiles you updated on 9.25.2024
I  did not fully check, but I believe the idea was to create boneless face morphs? But you applied them to the head as well! It looks ridicules.
Please fix and I think it's time to finally add face profile for Genesis 9 based Humanoids.





VidKid
VidKid
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Thank you 4u2ges, this really helps me a lot! Your demo provided a vital missing piece about how to import the original morphs. I really appreciate your explanation and clarification of what I can and cannot do with this character. Thanks again!
VidKid
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I also appreciate the additional link to the tutorial.  Although I've watched it before, now it makes more sense.  TY



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