Any morphs you import and create in CC are only for internal use.
Those are static morphs, which capable of conforming any cloth item character is wearing and scale bones.
If you have iClone/Morph Creator, you can make Body/Cloth baked morphs which would be exportable.
Or you may add body morph to face profile as custom blend-shape in CC and import cloth morphs separately (if required).
Those could also be exported.
Note: Those exportable morphs are only for mesh deform. Bones scaling is obviously not supported.