Hello,
I'm able to export a simple one mesh obj from Max or Blender with default export settings to iClone 8 morph creator and use it to create a morph with no problems. However, If I try the same process with a clothed humanoid, it fails.
The export from Blender falils due to an error about mismatched number of faces. The export from Max will import, but then the morph itself is messed up, it like makes the model melt and fall to the floor. I was actually able to use edit mesh in CC4 on the same character and export that as obj, and it worked when importing to iClone 8 Morph Creator. This makes me believe that the issue is not due to the mesh being a full character with clothes, but rather due to me not knowing the right export settings for such a mesh.
What obj export setings do people use to export .obj from third party apps that will be used in iClone 8 Morph Creator?
Thank you much for any help