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kavise100
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kavise100
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 44,
Visits: 257
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Hi, I made some custom morphs for my character. They show up in iClone under Face Key/custom. I have animated them by moving the dials, and they move when I play back, but I can't see where this information was recorded on the time line. So I can't see where they are stopping, starting, overlapping ect. What do I need to do to see this info? I have almost no experience with iClone, so this is probably something obvious, but I have not found it yet. Thanks much for any help.
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kavise100
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kavise100
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 44,
Visits: 257
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Answering my own question here: Not sure what I did but now I have a drop down option on "root node" for "expressions" and "vertex animation" after checking both I can see the key frame data on the timeline for my custom face key morph animations so I am able to edit the stop and start points.
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