I have the same issue under DX11/DX12 in both Unity 2022.3.42f1 and latest Unity 6 in HDRP. It appears to be related to wrinkles. If you go to:
CC_Base_Body --> Std_Skin_Head --> Exposed Properties, all the way at the bottom is a checkbox for "Use Wrinkle". If you uncheck it, the errors will stop. But unfortunately, now you don't have the wrinkles.
Unity 6 in particular does not like whatever is going on and crashed on me yesterday trying to look into how to get these wrinkles working.
DX12: Texture index out of range
0x00007ff74720d08d (Unity) StackWalker::GetCurrentCallstack
0x00007ff747212169 (Unity) StackWalker::ShowCallstack
0x00007ff7481ff231 (Unity) GetStacktrace
0x00007ff7488b9e6e (Unity) DebugStringToFile
0x00007ff747306210 (Unity) GfxDeviceD3D12Base::SetTextures
0x00007ff747027ff4 (Unity) GpuProgram::ApplyTextureParameters
0x00007ff7472f034e (Unity) D3D12CommonShader::ApplyGpuProgram
0x00007ff7472babe1 (Unity) D3D12ImmediateContext::BindShaders
0x00007ff747305f1d (Unity) GfxDeviceD3D12Base::SetShadersThreadable
0x00007ff74893fb54 (Unity) GfxDeviceWorker::RunCommand
0x00007ff74894c18b (Unity) GfxDeviceWorker::RunExt
0x00007ff74894c2a8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007ff746f72d2b (Unity) Thread::RunThreadWrapper
0x00007ffd5a47257d (KERNEL32) BaseThreadInitThunk
0x00007ffd5aa2af28 (ntdll) RtlUserThreadStart