reboundcg
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reboundcg
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 1,
Visits: 40
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Hello everyone
I hope you can help me, I'm trying to understand the optimal pipeline for importing animation, let me explain.
I'm looking to centralize my production, so I'd like to import animations made on Blender/3dsmax/Maya into CC4 and export them via the plugin into Unity.
However, I have a major problem: the animations don't have the same hierarchy, not the same nomenclature. Example: the animation was made with the basic mesh from Mixamo, or Maya or whatever...
Of course, I have absolutely no success importing animations into CC4 (the result is sometimes a horrible alien).
If you have an idea of a procedure to follow in order to import custom animations into CC4 without destroying the CC4 mesh, it would save my life and a lot of time, knowing that I've been working on it for 1 week already without success.
(Rokoko plugin on Blender not really a good work) (Needless to say, I'm not an animator by any means, but I do need to do some for my work.)
Thanks.
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