Hi everyone, this project has been in progress off and on for a year or more. I've made several other characters with CC3+ but these custom creatures require more development & testing.
I still have a lot of refining to do such as weight painting on the cloth to prevent clipping into the skin and painting on the netting to fine tune flexibility of movement with the physics.
The clipping of the mouth hose is easily mitigated via fine tuning FK animation in the hose, because the hoses contain approximately 5 spring joints each but I only had to enable one or two to get them to move in a specific way. For testing purposes, it's always good to add more joints than you may actually need.
The aim of this character is to eventually be used in a streaming series.
Spring Joints have been added to the shell for movement, tail, eyes, netting, stomach, Uvula, tongue and some cloth areas.
I hope Reallusion can update spring joints to work on IK joints, maybe using particle joints as a way to bypass the original and then maybe we can have toon joint capability in the near future!
I'd also love to use AccuRig for refining existing joints but it only writes over them as a new project. If AccuRig could allow us to add joints labeled as "SpringJoints" and auto assigns them, this would be a great asset as well because even if you're making characters for customers, the joints are clearly identified as spring joints.
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AMD 4.5 GHz 16 Cores | 128 GB | RTX 4090 | Window11 | Houdini FX 18.5 | Zbrush 2023 | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iC8, CC4 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu