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iclone to unreal making a good run animation tips ?

Posted By Jbowdoin 2 Months Ago
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Jbowdoin
Jbowdoin
Posted 2 Months Ago
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as the title suggest im looking for good tips on making a run animation for Unreal. 
my attempts so  far are to use the motion puppet tool to generate a basic run and send it to unral5 then to replace the run animation (my character is using there manikin animations ) tin the run walk blend space. while it is working the run its self seem slower in unreal5 then it did in IC8 and there is a lot of sliding foot steps for it ?

any one have any tips on how I might change things up ?
  



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