When I apply Translucent GI the object become completely invisible and displays a feint outline of the object's interior mesh. The visibility of the object is not affected by the opacity channel. I have opened older iProjects and find that this is now happening in those projects where it did not happen at the time I created them.
I have tested this problem from a computer restart so fairly confident its not a system memory issue. The opacity works fine if I switch to Alpha Threshold. Anybody any ideas or getting similar issues?
AMD Ryzen9 3900x, 128Gb RAM, RTX 4080 super, Windows 11