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Can't Export from Blender...

Posted By apchristian7 Last Year
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apchristian7
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Hello i tried to export my character Blender to CC4 but i got this message...bpy.ops.cc3.exporter(filepath="D:\\New Folder\\ok\\haru_export.fbx", param="EXPORT_CC3_INVALID")
Help please
Victor.Soupday
Victor.Soupday
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Does the export from the file menu work? There's a problem with the button.

File > Export > Reallusion Character (.fbx, .obj)

apchristian7
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I export FBX from Character creator, import to blender but can't export...File Export Reallusion Character (.fbx, .obj) doesn't work too...
I got this...

Python: Traceback (most recent call last):
  File "C:\Users\Christian\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\cc_blender_tools-main\exporter.py", line 2415, in execute
    export_standard(self, chr_cache, self.filepath, self.include_selected)
  File "C:\Users\Christian\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\cc_blender_tools-main\exporter.py", line 1758, in export_standard
    prep_export(chr_cache, name, objects, json_data, chr_cache.get_import_dir(),
  File "C:\Users\Christian\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\cc_blender_tools-main\exporter.py", line 432, in prep_export
    write_back_textures(mat_json, mat, mat_cache, base_path, old_name, bake_values, mat_data,
  File "C:\Users\Christian\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\cc_blender_tools-main\exporter.py", line 850, in write_back_textures
    image = bake.bake_node_socket_input(bsdf_node, bake_shader_socket,
            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "C:\Users\Christian\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\cc_blender_tools-main\bake.py", line 288, in bake_node_socket_input
    image_node = cycles_bake_color_output(mat, source_node, source_socket, image, image_name,
                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "C:\Users\Christian\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\cc_blender_tools-main\bake.py", line 613, in cycles_bake_color_output
    bake_state = prep_bake(mat=mat, image_format=image_format, make_surface=True)
                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "C:\Users\Christian\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\cc_blender_tools-main\bake.py", line 112, in prep_bake
    bake_state["shading"] = bpy.context.space_data.shading.type
                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
AttributeError: 'Space' object has no attribute 'shading'


apchristian7
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Still can't export in Fbx could you help me please?
Victor.Soupday
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Shading context errors. I've started seeing these in 4.2 too. Shouldn't really be happening as the operators can only be executed from the UI of valid 3D viewports, but it is happening, so...

I've added some fallbacks in 2.1.8 to find the 3D view shading if the context is wrong.



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