shodgs13
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shodgs13
Posted Last Year
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 2,
Visits: 41
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Can someone tell me why my crowd sim won't beginning walking once I hit the START button in the MD Controls? I have around 30 Crowd Characters generated through the scattered method in a defined area inside the NavMesh. I've assigned only two animations to be randomly deployed with those 30 actors. I'm using CrowdSim_Stroll_F.iMD and CrowdSim_Stroll_M.iMD (all have the appropriate tags on them). When I hit START they just stand there and shift back and forth. Every Character is checked to Active and Control Settings are set to Auto in Zone and the Idle / Motion Ratio is set to full Move with no Idle. \
Maybe its something real simple that I'm just not seeing...
Thanks in advance for the help92% of original size (was 549x16) - Click to enlarge 92% of original size (was 549x16) - Click to enlarge
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Melvin (RL)
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Melvin (RL)
Posted Last Year
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Group: Moderators
Last Active: Last Month
Posts: 83,
Visits: 1.7K
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Hi shodgs13,
You can check whether the ground in your scene with the NavMesh is set at the world origin height. If it isn't, try adjusting it to a Z-axis height of 0, then regenerate the NavMesh and start MD again.
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shodgs13
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shodgs13
Posted Last Year
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 2,
Visits: 41
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Thanks for the suggestiong Melvin I can't move everything back to the world zero in iClone because I need to transfer this crowd to Unreal in the same position the scene environemnt is in. I've done this beofre with no issues. Could it be that I'm generating to many characters at one time? I sure hope ths not the case... I deleted the first Nav Mesh and made a new one but still nothing. They just stand and do nothing but the same exact animation of shifting from side to side. 92% of original size (was 549x16) - Click to enlarge 92% of original size (was 549x16) - Click to enlarge
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