Can someone tell me why my crowd sim won't beginning walking once I hit the START button in the MD Controls?
I have around 30 Crowd Characters generated through the scattered method in a defined area inside the NavMesh. I've assigned only two animations to be randomly deployed with those 30 actors. I'm using CrowdSim_Stroll_F.iMD and
CrowdSim_Stroll_M.iMD (all have the appropriate tags on them). When I hit START they just stand there and shift back and forth. Every Character is checked to Active and Control Settings are set to Auto in Zone and the Idle / Motion Ratio is set to full Move with no Idle. \
Maybe its something real simple that I'm just not seeing...
Thanks in advance for the help