Hey guys, no news from texturing.xyz yet about my maps question unfortunately...
I have another related question as I'm trying to find the fastest and most efficient workflow; I have two choices :
1) Export a CC4 basic head mesh into Wrap and wrap it on a cleaned face scan I've made, then create morphing sliders from this in CC4, and in parallel still in wrap create all the wrapped maps from texturing.xyz then import the into CC4.
2) Use Headshot 2 in CC4 to "import" my cleaned face scan, then export this head mesh from CC4 to Wrap to wrap + create all the wrapped maps from texturing.xyz in wrap then import into CC4.
I get this seems like splitting hairs, but I'm not sure which one gives the closest possible result to the original cleaned head scan, also to be sure that the textures exactly fit on the resulting CC4 head while they comes from the Wrap software...
What would you choose?
Any tips or experience with those 2 workflows?
Also, how would you manage UDIMS, if there's any for the CC4 head exports?
Sorry for this newb question, but I can't access my computer today to see what I can get as far as head export and UDIMS from CC4...
A big big thank you for your help guys!