Hey. I've been looking for a solution to this for a while now, but it looks like there is no right solution to fix this.
I have created a character in CC4, eyeball movement is based on the bones (CC_Base_L_Eye_end) and those bones are also selected as eyes. When I'm editing expressions the eye rotates nicely, the same when i export the model to icloone and i use Motion Live with Live Face.
However when i use Look At option, it only affects the head and the body but doesn't rotate eyeball movement.
Do you have any idea of what i'm doing wrong here? I've been going through the documentation but still did not find anything that would even slightly indicates what's wrong with all this.