Hey Everyone, I created an
animation in iclone 8 with root motion for a game, in the front view (The character is rotating and moving forwards in iclone). For export, I save the created
animation into the motions folder and apply the said
animation on my character in Character Creator 4. Then I export it using the fbx clothed option for Unreal Engine. Since, root motion is required I check "Sync Root and Hip Motion". All good so far. Now after importing the
animation into Unreal Engine and applying it on my player character, the
animation doesn't apply forward, instead, it rotates. I've attached the video down below. This issue doesn't persist on
animations without root motion. Please Help me fix this issue or direct me to the right resource to follow. Thank You.