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Iclone 8 to UE5 - Root Motion Issue

Posted By AD_GrandGaming Last Year
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Iclone 8 to UE5 - Root Motion Issue

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AD_GrandGaming
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AD_GrandGaming
Posted Last Year
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Hey Everyone, I created an animation in iclone 8 with root motion for a game, in the front view (The character is rotating and moving forwards in iclone). For export, I save the created animation into the motions folder and apply the said animation on my character in Character Creator 4. Then I export it using the fbx clothed option for Unreal Engine. Since, root motion is required I check "Sync Root and Hip Motion". All good so far. Now after importing the animation into Unreal Engine and applying it on my player character, the animation doesn't apply forward, instead, it rotates. I've attached the video down below. This issue doesn't persist on animations without root motion. Please Help me fix this issue or direct me to the right resource to follow. Thank You.

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hountangniserge
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You can try changing in UE the Import Rotation value by setting -90 or 90 on the Z axis



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