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CC4 to Blender to Unreal

Posted By ranqiz Last Year
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ranqiz
ranqiz
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Hi there, 

I came up with a little disadvantage with some scene from UE Market in Blender, and estimated rendering time will be a problem later. Because everything is working nice with USD. 
Also UNREAL is much better for quick changes, re-render, camera animation etc. 

I was thinking because I'm still a newbie in CC4, but not overall, and don't know yet how to bite it. 
Overall I like to use also rigify, and on top of it FACE IT plugin, to utilize the power of it for facial animation and from the last versions the possibility to use LIVE LINK with it inside Blender. 
Also FaceIt have other great features which aren't possible with Metahuman, that's why I'm not using Metahuman with the CC4 conversion script. 

So is there already a possibility to send back to CC4 a character with animation from Blender with Rigify rig, which also is created by the CC Blender connection plugins, on top with FACE IT, and then export from CC4 to UE? 
And what about hair, I will use hair plugin for Blender, and wanted to use it also, possible to import to CC4? 
And last thing is Marvelous Designer Cloth Sims, meaning for character animation, to also have it inside CC4, if the above plausible to export. 

Im buildind now workflow with CC4, Zwrap to change characters from scans, and not only, and any other thing here, so having it all back in CC4, or somehow from Blender to UE with the shaders, because that is crucial for Me, will be just great. 



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Hi I have the Faceit addon for Blender
as well as Marvelous designer but I use it combined with Auto rig Pro Body rigs,not rigify.
There is no way to directy export a Blender Character with rigify and faceit animation over to CC4 in any usable fashion other than Alembic to Iclone .
 
You can export it directly from blender to UE5 (and other game engines ) if you bake the faceit rigs animation to animated shape keys and export as glTF.




RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


ranqiz
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Yeah I was sadly aware it will not be possible that way.
But still that CC Addon have the FBX export, which I hope can be used with the Unreal plugin for CC4. 
I just want to have the shaders and additional animations, will check it during the weekend and write here also. 

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But still that CC Addon have the FBX export, which I hope can be used with the Unreal plugin for CC4.
Yes but that CC4 addon for Blender is not going to help you export Faceit or Marvelous cloth simulation back to CC4 so you are losing any benefit of using Blender in your process
unless you go directly from Blender to UE5.




RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


ranqiz
ranqiz
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Yeah I know, I just like to have it to be working with UE5 with the CC UE5 plugin to have prepared all the shaders. So from Blender with FaceIt etc and animations to UE5, but exported via CC plugin and imported to UE also with the plugin, but for UE. 
Hehehe It's just powerfull mix. 






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