Hi there,
I came up with a little disadvantage with some scene from UE Market in Blender, and estimated rendering time will be a problem later. Because everything is working nice with USD.
Also UNREAL is much better for quick changes, re-render, camera animation etc.
I was thinking because I'm still a newbie in CC4, but not overall, and don't know yet how to bite it.
Overall I like to use also rigify, and on top of it FACE IT plugin, to utilize the power of it for facial animation and from the last versions the possibility to use LIVE LINK with it inside Blender.
Also FaceIt have other great features which aren't possible with Metahuman, that's why I'm not using Metahuman with the CC4 conversion script.
So is there already a possibility to send back to CC4 a character with animation from Blender with Rigify rig, which also is created by the CC Blender connection plugins, on top with FACE IT, and then export from CC4 to UE?
And what about hair, I will use hair plugin for Blender, and wanted to use it also, possible to import to CC4?
And last thing is Marvelous Designer Cloth Sims, meaning for character animation, to also have it inside CC4, if the above plausible to export.
Im buildind now workflow with CC4, Zwrap to change characters from scans, and not only, and any other thing here, so having it all back in CC4, or somehow from Blender to UE with the shaders, because that is crucial for Me, will be just great.