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iClone Live Linke Body with Epic's LiveLink Face App Question

Posted By leecorsack Last Year
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iClone Live Linke Body with Epic's LiveLink Face App Question

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leecorsack
leecorsack
Posted Last Year
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Hey there, I am looking for some guidance before I head down an unknown path to pain and misery.

I am using iClone 8.42 and the current version of Live Link for Unreal Engine 5.4. I have a MetaHuman that uses the MetaHuman f_tal_unw_body. This is for cinematics not gameplay. 

I want to use iClone Live Link to animate that MH body but use the Epic Games LiveLink Face app for facial animations - recorded iPhone ingestion, not live capture. I prefer the results from the LiveLink Face app.

I have been able to establish the iClone to MH link in Unreal and the animations are working as expected. NOTE: I only placed the iClone subfolder into my project Content folder, but I did not replace the MetaHuman Face files. I'm thinking is that I “should” be able use both iClone Live Link for body animation and Epic's LiveLink Face app in sequencer, but something tells me I'm going to have issues with this as it relates to the MH head and body separation issue and getting that connection back. I think my workflow to ease my pain should be to create my body animations, then bake those to control rig and then add the face animations?? If anyone any experience with this and can offer some guidance to a good workflow I'd really appreciate the help - thank you.
leecorsack
leecorsack
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I figured it out. iClone Live Link works fine without replacing the MH face files and using just the Dummy files for body animation control. Still working on a good workflow but everything is function just fine.



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