Hi there,
I like to ask if I'm doing things the best possible way, or there are better ways. Because I run into a bit of hassle...
Mainly, I'm exporting Kevin to Blender with the GoB plugin, and in Blender the Blender Addon for CC.
Everything grate. Then I export Kevin, and 3D Scan I have from 3DScanStore, to Zbrush to wrap with Zwrap.
Also everything fine here. Then I just import it back to Blender, and Add the wrapped CC4 topology as a shape key via JOIN AS SHAPES.
Also great. Then I just move it to the top of the list of all the shapes, and delete the BASIS one.
And then I export it to CC4 via the plugin.
But there are problems with EYES, and Mouth, and off course rig, but rig can be easily fixed in CC4.
But what with eyes, and mouth, and brows? It also need to be fitted to the scanned characters representation of them?
Can't I use the ones from that scanned character? Or can't it be somehow added in CC4 by something?
Also how to fix bones placement for eyes, mouth, I assume I should done it in Blender, and then what? Will it somehow snap eyes and mouth meshes in CC4?
That is really the last things in that whole GREAT pipeline, because I like to use scanned data, with really realistic results. Can someone cast a light on the topic?