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Inaccurate Export from GoZ > CC4 > Blender

Posted By shavonne.w Last Year
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shavonne.w
shavonne.w
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The model I export out from CC4 into Blender is not the same as the model I GoZ from Zbrush to CC4.Link here is a video to show the comparison of the fbx imported from CC4 and the obj from Zbrush.https://www.dropbox.com/scl/fo/riz0h1se06urku9ozmfwd/AEY75srUulU9qII7gZXXRKc?rlkey=1b5rd5sxtprhedpo58mw519lm&dl=0

I'm not sure where it went wrong. The model in CC4 looks rather similar to the one in Zbrush so I'm guessing the problem is with the bridge between CC4 and Blender..
shavonne.w
shavonne.w
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Okay confirmed its during the CC4 to Blender that something goes wrong. I'm using the CC/iC Pipeline from importing the CC4 model and the issue happens whenever Rigify is activated. Not sure why though?
mats_938654
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Might not be the same issue.
But when i Export FBX from Iclone and open in C4D its not the same either. Looks like skinning diffrences in my case.



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