Greetings,
This is the latest update on this character. I ran into a couple snags with the import / export process. While the add-on is stable for most work, my workflow often takes some turns, and I broke my connection to the FBXkey. I ended up generating a new FBXkey from a previous version of the character I had saved. This allowed me to import the character, but some of the work I wanted to demonstrate will have to wait for another time, as I exported the assets as accessories, which then required new skinning within Character Creator.

I was able to create a new version of the robe and dress and a few other assets in Blender. I created the hair using hair curves (Hair Tool addon). The strands are very low resolution geometry, around 2500 polygons for the entire hair. I try to keep things low as possible while retaining the necessary detail. Since most of the detail is in the textures, it was no problem to keep the resolution low.
As I mentioned, I did some work on weight mapping and clothing preparation in Blender. However, I ended up exporting the items as accessories and skinned weighted them within Character Creator. Skinning can be done using Character Creator, but the assets should be fairly low resolution to use the CC4 skinning tools effectively.

I was using the UCUPaint add-on in Blender to texture many of the assets, which is very powerful, but I am more used to 3D-Coat so I finished up the textures in that app. I didn’t do anything too elaborate, mostly because I didn’t fully understand the clothing pattern in the reference image.

A tattered cloth look can be achieved by either hiding the bottom layer (Layer 0) and selectively erasing the color textures of the other layers, or by using one of the layers as a clipping mask.


Finally, I created assets designed for thespring-bones. The bangle on her belt, chest, and earrings all use spring-bones.I found that they were difficult to notice in the short animation I did.


